//===========================================================================// // File: LRMWeaponSubsystem.hpp //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 05/18/99 DPB Created File //---------------------------------------------------------------------------// // Copyright (C) 1998, Fasa Interactive // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include "MW4.hpp" #include "MissileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### LRMWeaponSubsystem ###################### //########################################################################## typedef MissileWeapon__GameModel LRMWeaponSubsystem__GameModel; typedef MissileWeapon__CreateMessage LRMWeaponSubsystem__CreateMessage; typedef MissileWeapon__ExecutionStateEngine LRMWeaponSubsystem__ExecutionStateEngine; typedef MissileWeapon__Message LRMWeaponSubsystem__Message; typedef MissileWeapon__ClassData LRMWeaponSubsystem__ClassData; class LRMWeaponSubsystem: public MissileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef LRMWeaponSubsystem__ClassData ClassData; typedef LRMWeaponSubsystem__GameModel GameModel; typedef LRMWeaponSubsystem__Message Message; typedef LRMWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine; typedef LRMWeaponSubsystem__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static LRMWeaponSubsystem* Make( CreateMessage *message, ReplicatorID *base_id ); protected: LRMWeaponSubsystem( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~LRMWeaponSubsystem(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }