#include "MW4Headers.hpp" #include "MFB.hpp" #include //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MFB::SaveInstanceText(Page *instance_page) { Check_Object(this); Check_Object(instance_page); BaseClass::SaveInstanceText(instance_page); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void MFB__GameModel::ConstructGameModel(Script *script) { Check_Object(script); // //-------------- // Set up stream //-------------- // MemoryStream *model_stream = script->modelStream; Check_Object(model_stream); model_stream->AllocateBytes(sizeof(MFB__GameModel)); Vehicle__GameModel::ConstructGameModel(script); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // bool MFB__GameModel::ReadAndVerify( MFB__GameModel *model, ModelAttributeEntry *attribute_entry, const char *data, char **error, int error_buffer ) { Check_Object(attribute_entry); bool result = false; bool valid_data = (*data != '\0'); // //---------------------------------------- //Read in the values from the data entered //---------------------------------------- // result = Vehicle__GameModel::ReadAndVerify( model, attribute_entry, data, error, error_buffer ); // //--------------------------- //Verify all the model values //--------------------------- // switch(attribute_entry->attributeID) { case RepairEffectResourceAttributeID: { if(!valid_data) { ResourceID value = ResourceID::Null; attribute_entry->SetValue(model, (void *)&value); result = true; } break; } case RepairCenterOffsetAttributeID: { if(!valid_data) { Stuff::Vector3D value = Stuff::Vector3D::Identity; attribute_entry->SetValue(model, (void *)&value); result = true; } break; } case RepairDistanceAttributeID: { if(!valid_data) { Stuff::Scalar value = 9.0f; attribute_entry->SetValue(model, (void *)&value); result = true; } break; } } return result; }