//===========================================================================// // File: MRMWeaponSubsystem.hpp //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 05/18/99 DPB Created File //---------------------------------------------------------------------------// // Copyright (C) 1998, Fasa Interactive // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include "MW4.hpp" #include "MissileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### SRMWeaponSubsystem ###################### //########################################################################## typedef MissileWeapon__GameModel MRMWeaponSubsystem__GameModel; typedef MissileWeapon__CreateMessage MRMWeaponSubsystem__CreateMessage; typedef MissileWeapon__ExecutionStateEngine MRMWeaponSubsystem__ExecutionStateEngine; typedef MissileWeapon__Message MRMWeaponSubsystem__Message; typedef MissileWeapon__ClassData MRMWeaponSubsystem__ClassData; class MRMWeaponSubsystem: public MissileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef MRMWeaponSubsystem__ClassData ClassData; typedef MRMWeaponSubsystem__GameModel GameModel; typedef MRMWeaponSubsystem__Message Message; typedef MRMWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine; typedef MRMWeaponSubsystem__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static MRMWeaponSubsystem* Make( CreateMessage *message, ReplicatorID *base_id ); protected: MRMWeaponSubsystem( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~MRMWeaponSubsystem(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }