//===========================================================================// // File: SRMWeaponSubsystem.hpp //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 05/18/99 DPB Created File //---------------------------------------------------------------------------// // Copyright (C) 1998, Fasa Interactive // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include "MW4.hpp" #include "MissileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### SRMWeaponSubsystem ###################### //########################################################################## typedef MissileWeapon__GameModel SRMWeaponSubsystem__GameModel; typedef MissileWeapon__CreateMessage SRMWeaponSubsystem__CreateMessage; typedef MissileWeapon__ExecutionStateEngine SRMWeaponSubsystem__ExecutionStateEngine; typedef MissileWeapon__Message SRMWeaponSubsystem__Message; typedef MissileWeapon__ClassData SRMWeaponSubsystem__ClassData; class SRMWeaponSubsystem: public MissileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef SRMWeaponSubsystem__ClassData ClassData; typedef SRMWeaponSubsystem__GameModel GameModel; typedef SRMWeaponSubsystem__Message Message; typedef SRMWeaponSubsystem__ExecutionStateEngine ExecutionStateEngine; typedef SRMWeaponSubsystem__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static SRMWeaponSubsystem* Make( CreateMessage *message, ReplicatorID *base_id ); protected: SRMWeaponSubsystem( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~SRMWeaponSubsystem(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }