#pragma once #include "MW4.hpp" #include "Cultural.hpp" namespace MechWarrior4 { typedef Cultural__Message WaterCultural__Message; typedef Cultural__ClassData WaterCultural__ClassData; typedef Cultural__ExecutionStateEngine WaterCultural__ExecutionStateEngine; typedef Cultural__CreateMessage WaterCultural__CreateMessage; typedef Cultural__GameModel WaterCultural__GameModel; class WaterCultural: public Cultural { public: //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Inheritance Support // typedef WaterCultural__CreateMessage CreateMessage; typedef WaterCultural__GameModel GameModel; typedef WaterCultural__ExecutionStateEngine ExecutionStateEngine; typedef WaterCultural__Message Message; typedef WaterCultural__ClassData ClassData; typedef Cultural BaseClass; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static void InitializeClass(); static void TerminateClass(); public: static WaterCultural* Make(CreateMessage *message,ReplicatorID *base_id); protected: WaterCultural( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~WaterCultural(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Game Model Support // public: const GameModel* GetGameModel() { Check_Object(this); return Cast_Pointer(const GameModel*,gameModelResource.GetPointer()); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance(); }; }