#pragma once #include "MW4.hpp" #include "hudcomp.hpp" namespace MechWarrior4 { class Objective; class HUDHelp : public HUDComponent { protected: typedef HUDComponent inherited; HUDText *m_Message; void DrawImplementation(void); Stuff::Time m_FlashTime; bool m_Flash; int m_FlashCount; public: HUDHelp(); ~HUDHelp(); virtual void Reset (void); void NewMessage (Objective *mesg); virtual void Update (Stuff::Time till); }; }