#if !defined(__NGLOG_MW4__) #define __NGLOG_MW4__ #if !defined(NO_LOG) // nglog_mw4.hpp - MW4-specific settings for logging // ------------------------------------------------- // Jason Keimig // jkeimig@microsoft.com // // MW4 engine-specific parameters #define MW4_BINARY_PATH "\\Assets\\Binaries\\" #define MW4_TIME_RESOLUTION 4 // These 4 are necessary: // GAME_VERSION // GAME_NAME // GAME_AUTHOR // GAME_AUTHOR_URL // #define GAME_VERSION "Beta - Not for release" #define GAME_NAME "MechWarrior4" #define GAME_AUTHOR "Microsoft" #define GAME_AUTHOR_URL "http://www.Zone.com/mech4" // Add more log-related entries as needed #define GAME_PATCHVERSION "No-patch" #define GAME_PATCH "No-patch" #define GAME_PATCHNAME "No-patch-long-name" #define GAME_PATCH_DECODER_RING "No-Patch-DecoderRing" #define GAME_PATCHAUTHOR "No-Patch-Author" #define GAME_PATCHAUTHOR_URL "No-Patch-AuthorURL" // Entry Types for MechWarrior4 #define MW4GAME_START 0 // Game started #define MW4GAME_END 1 // Game over #define MW4GAME_GEN 2 // Miscellaneous stuff #define MW4P_CONNECT 3 // Player connect #define MW4P_DISCONN 4 // Player disconnect #define MW4P_REJECT 5 // Player reject from server #define MW4P_INFO 6 // Player info update #define MW4P_KILL 7 // Player kill/death #define MW4P_RESPAWN 8 // Player respawn #define MW4P_DSTATS 9 // Player damage stats #define MW4L_ADD 10 // Lancemate added #define MW4G_MAPRESPAWN 11 // the map respawned #define MW4T_DEFENDINGTEAM 12 // the defending team #define MW4T_HQDESTROYED 13 // HQ destroyed #define MW4T_DEFENDTIMEAWARD 14 // defend time award // MW4 middleware char *va(char *, ...); int MW4log_load_zLogLib(char *); void MW4log_unload_zLogLib(void); void MW4log_init(void); void MW4log_options_init(void); void MW4log_start_logging(void); void MW4log_generic(int, char *); void MW4log_playerConnect(int, char *, char *, float, unsigned char *, int); void MW4log_GameEnd(int, char *); char *MW4log_playerIdentifier(unsigned char *, int); void MW4log_writeAllStats(void); void MW4log_checkCurrentStats(void); void MW4log_writePlayerStats(int, int); void MW4log_writeBotStats(int, int); void MW4log_ngWS_update(void); void MW4log_setStatusString( const char *); void MW4log_msgDump(int, char *, ...); char *MW4log_timeDump(void); void MW4log_writeBuf(void); char *va(char *, ...); char *MW4log_hostAddr(void); // Access for logging tweaks from game app. extern int z_style; extern int z_flush; extern int z_buffer; extern int z_id; extern int zS_exec; extern int zWS_enable; // Server setting if ngWS is to be enabled. extern char z_path[1024]; extern char z_logname[1024]; extern char zS_cfg[1024]; extern char zS_logdir[1024]; #endif // !defined(NO_LOG) #endif // !defined(__NGLOG_MW4__)