#if !defined(AFX_EDITENTITYDLG_H__C262B693_F353_11D2_B195_00C04F682855__INCLUDED_) #define AFX_EDITENTITYDLG_H__C262B693_F353_11D2_B195_00C04F682855__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // EditEntityDlg.h : header file // #define EDIT_GAME_MODEL 0 #define EDIT_DAMAGE_OBJECTARMOR 1 #define EDIT_DAMAGE_OBJECTINTERNAL 2 #define EDIT_SUBSYSTEM 3 class UndoGameModelChanges : public Stuff::Plug { public: UndoGameModelChanges() : Plug(Plug::DefaultData) {} CString attribute_name; CString attribute_value; }; class UndoDamageObjectChanges : public Stuff::Plug { public: UndoDamageObjectChanges() : Plug(Plug::DefaultData) {} CString name; Stuff::Scalar value; }; ///////////////////////////////////////////////////////////////////////////// // EditEntityDlg dialog class EditEntityDlg : public CDialog { // Construction public: CString m_Title; EditEntityDlg(CWnd* pParent = NULL, Adept::Entity *entity = NULL,int type = EDIT_GAME_MODEL, void* data = NULL); // standard constructor ~EditEntityDlg(); int timer; bool needsSave; bool newGameModel; bool warned; int dlgType; void* exData; // Dialog Data //{{AFX_DATA(EditEntityDlg) enum { IDD = IDD_EDITENTITYDLG }; CEdit m_gameModelEdit; CEdit m_floatingEdit; CListBox m_entityValueList; CButton m_CancelBtn; CListBox m_entityPropertiesList; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(EditEntityDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL Adept::Entity *selectedEntity; ChainOf modelUndoChain; ChainOf damageUndoChain; // Implementation protected: // Generated message map functions //{{AFX_MSG(EditEntityDlg) virtual BOOL OnInitDialog(); afx_msg void OnDblclkEntityProperties(); afx_msg void OnSelchangeEntityProperties(); afx_msg void OnSelchangeEntityValues(); afx_msg void OnTimer(UINT nIDEvent); virtual void OnOK(); virtual void OnCancel(); afx_msg void OnGamemodelsavebtn(); afx_msg void OnChangeEntityeditbox(); afx_msg void OnKillfocusEntityeditbox(); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnMyok(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void InitGameModel(); void InitDamageObjectArmor(); void InitDamageObjectInternal(); void InitSubsystem(); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EDITENTITYDLG_H__C262B693_F353_11D2_B195_00C04F682855__INCLUDED_)