#if !defined(AFX_AVSDLG_H__C0228407_CCF5_4992_A11C_FA97A33238B2__INCLUDED_) #define AFX_AVSDLG_H__C0228407_CCF5_4992_A11C_FA97A33238B2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AVSDlg.h : header file // class MPGame; ///////////////////////////////////////////////////////////////////////////// // CAVSDlg dialog class CAVSDlg : public CDialog { // Construction public: CAVSDlg(CString mname,MPGame *gme,CWnd* pParent = NULL); // standard constructor MPGame *MyGame; CString MisName; // Dialog Data //{{AFX_DATA(CAVSDlg) enum { IDD = IDD_AVLSCRIPTSDLG }; CListBox m_IncludeList; CListBox m_ExcludeList; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAVSDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CAVSDlg) virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnAddselected(); afx_msg void OnRemoveselected(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AVSDLG_H__C0228407_CCF5_4992_A11C_FA97A33238B2__INCLUDED_)