#if !defined(AFX_CHANGERESDLG_H__EECA54C0_B3B7_48AB_8CF3_6DB754415C3A__INCLUDED_) #define AFX_CHANGERESDLG_H__EECA54C0_B3B7_48AB_8CF3_6DB754415C3A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ChangeResDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CChangeResDlg dialog #include "ObjCreateInfo.h" #define MAXITEMS 1024 class CChangeResDlg : public CDialog { // Construction public: CChangeResDlg(CWnd* pParent = NULL); // standard constructor void GetGameData(); CString m_NewResource; ObjCreateInfo m_CreateInfo; float weight[MAXITEMS]; // Dialog Data //{{AFX_DATA(CChangeResDlg) enum { IDD = IDD_CHANGERESOURCE }; CListBox m_RList; CTabCtrl m_TTab; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CChangeResDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: int BuildList,VehList,MiscList,MechList,LightList,CultList; // Generated message map functions //{{AFX_MSG(CChangeResDlg) afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult); virtual void OnCancel(); virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CHANGERESDLG_H__EECA54C0_B3B7_48AB_8CF3_6DB754415C3A__INCLUDED_)