#if !defined(AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_) #define AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DisperseDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDisperseDlg dialog class ObjectManager; class CDisperseDlg : public CDialog { // Construction public: CDisperseDlg(ObjectManager *oman,CWnd* pParent = NULL); // standard constructor ObjectManager *ObjMan; void GetGameData(); // Dialog Data //{{AFX_DATA(CDisperseDlg) enum { IDD = IDD_DISPERSEDLG }; CListBox m_RList; CTabCtrl m_TTab; CListBox m_ObjList; CString m_BmpPath; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDisperseDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: int BuildList,VehList,MiscList,MechList,LightList,CultList; // Generated message map functions //{{AFX_MSG(CDisperseDlg) afx_msg void OnAddobj(); afx_msg void OnBrowse(); virtual void OnOK(); afx_msg void OnDelobj(); afx_msg void OnClose(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DISPERSEDLG_H__EFEEE535_C01D_4CD7_929D_74F1F2EA4839__INCLUDED_)