// EditorApplication.h: interface for the EditorApplication class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_EDITORAPPLICATION_H__D3167DE3_61B5_49C9_A1F6_BBF3E6CB99AB__INCLUDED_) #define AFX_EDITORAPPLICATION_H__D3167DE3_61B5_49C9_A1F6_BBF3E6CB99AB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include using namespace MechWarrior4; using namespace Adept; using namespace Stuff; #include enum { EditorApplicationClassID = MechWarrior4::FirstFreeMW4ClassID, }; //########################################################################## //##################### EditorApplicaion ######################### //########################################################################## class EditorApplication: public MechWarrior4::MWApplication { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // public: static void InitializeClass(); static void TerminateClass(); EditorApplication(); ~EditorApplication(); static EditorApplication* Make(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Message Support // public: void LoadGameMessageHandler(int connection, Stuff::MemoryStream *message); void EnterRunningGameState(void* data); void PauseGameMessageHandler(const PauseGameMessage *message); void LoadMissionResources(const char *mission_name); Entity::CreateMessage * MakePlayerCreationMessage(int player_id); protected: static const MessageEntry MessageEntries[]; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // public: static ClassData *DefaultData; }; #endif // !defined(AFX_EDITORAPPLICATION_H__D3167DE3_61B5_49C9_A1F6_BBF3E6CB99AB__INCLUDED_)