// MissionData.h: interface for the MissionData class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MISSIONDATA_H__2C239272_1182_428E_9CA6_7AABDB8CDBC1__INCLUDED_) #define AFX_MISSIONDATA_H__2C239272_1182_428E_9CA6_7AABDB8CDBC1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include namespace Adept { class Mission__GameModel; }; using namespace Stuff; using namespace Adept; class MissionData { protected: const Adept::Mission__GameModel *ModelData; bool SetAttribute(char *atb,bool value); bool SetAttribute(char *atb,LPCSTR value); bool SetAttribute(char *atb,Scalar value); bool SetAttribute(char *atb,RGBAColor value); bool SetAttribute(char *atb,ResourceID &value); void UpdateVisualSettings(); void MakeDefault(); public: void SetDayFogColor(RGBAColor &col); void SetNightFogColor(RGBAColor &col); void SetNightGroundColor(RGBAColor &col); void SetFogColorUnderWater(RGBAColor &col); void SetFogColorSmoke(RGBAColor &col); void SetGeneralFog(Scalar start,Scalar end,Scalar density); void SetCustomFog(Scalar start,Scalar end,Scalar density); void SetLightFog(Scalar start,Scalar end,Scalar density); void SetHeightFog(Scalar start,Scalar end,Scalar density); void SetRespawn(bool val); void SetRunningLights(bool val); void SetSearchLights(bool val); void SetHeatSinkEfficiency(Scalar val); void SetWeather(ResourceID &value); void SetNightWeather(ResourceID &value); RGBAColor GetDayFogColor(); RGBAColor GetNightFogColor(); RGBAColor GetNightGroundColor(); RGBAColor GetFogColorUnderWater(); RGBAColor GetFogColorSmoke(); void GetGeneralFog(Scalar *start,Scalar *end,Scalar *density); void GetCustomFog(Scalar *start,Scalar *end,Scalar *density); void GetLightFog(Scalar *start,Scalar *end,Scalar *density); void GetHeightFog(Scalar *start,Scalar *end,Scalar *density); bool GetRespawn(); bool GetRunningLights(); bool GetSearchLights(); ResourceID GetWeather(); ResourceID GetNightWeather(); Scalar GetHeatSinkEfficiency(); MissionData(); void SaveText(Stuff::NotationFile *not_file); void SyncToGame(); virtual ~MissionData(); }; #endif // !defined(AFX_MISSIONDATA_H__2C239272_1182_428E_9CA6_7AABDB8CDBC1__INCLUDED_)