#if !defined(AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_) #define AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ResourceDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CResourceDlg dialog class ObjectManager; class CResourceDlg : public CDialog { // Construction public: void GetGameData(); CResourceDlg(ObjectManager *objman,CWnd* pParent = NULL); // standard constructor ObjectManager *ObjMan; int BuildList,VehList,MiscList,MechList,LightList,CultList; void LoadFromReg(); void SaveToReg(); // Dialog Data //{{AFX_DATA(CResourceDlg) enum { IDD = IDD_RESOURES }; CTabCtrl m_TTab; CListBox m_RList; //}}AFX_DATA bool Initalized; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CResourceDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CResourceDlg) virtual void OnCancel(); virtual void OnOK(); afx_msg void OnClose(); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeResourcelist(); afx_msg void OnSelchangeTypetab(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnSize(UINT nType, int cx, int cy); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_RESOURCEDLG_H__B84BED7E_74FD_400E_8FD9_A6B002FFF03A__INCLUDED_)