// SaveAsDlg.cpp : implementation file // #include "stdafx.h" #include "mw4gameed2.h" #include "SaveAsDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSaveAsDlg dialog CSaveAsDlg::CSaveAsDlg(CWnd* pParent /*=NULL*/) : CDialog(CSaveAsDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSaveAsDlg) m_MisName = _T(""); //}}AFX_DATA_INIT } void CSaveAsDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSaveAsDlg) DDX_Text(pDX, IDC_MISNAME, m_MisName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSaveAsDlg, CDialog) //{{AFX_MSG_MAP(CSaveAsDlg) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSaveAsDlg message handlers