# Microsoft Developer Studio Project File - Name="ScriptStrings" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ScriptStrings - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ScriptStrings.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ScriptStrings.mak" CFG="ScriptStrings - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ScriptStrings - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ScriptStrings - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/GameLeapCode/mw4/Code/ScriptStrings", WCFAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ScriptStrings - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../dbg.bin" # PROP Intermediate_Dir "DEBUG" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" IF "$(CFG)"== "ScriptStrings - Win32 Debug" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SCRIPTSTRINGS_EXPORTS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /G6 /Zp4 /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SCRIPTSTRINGS_EXPORTS" /Fr /FD /GZ /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /machine:I386 /noentry # SUBTRACT LINK32 /pdb:none /debug # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=md ..\..\..\dbg.bin\Content md ..\..\..\dbg.bin\Content\ShellScripts copy Resource.h ..\..\..\dbg.bin\Content\ShellScripts\ScriptStrings.h # End Special Build Tool !ELSEIF "$(CFG)" == "ScriptStrings - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ScriptStrings___Win32_Release" # PROP BASE Intermediate_Dir "ScriptStrings___Win32_Release" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../rel.bin" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" IF "$(CFG)"== "ScriptStrings - Win32 Debug" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SCRIPTSTRINGS_EXPORTS" /FD /GZ /c # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Oa /Og /Oi /Gy /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SCRIPTSTRINGS_EXPORTS" /D "NDEBUG" /D "WIN32" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /machine:I386 /noentry # SUBTRACT BASE LINK32 /pdb:none /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /noentry # SUBTRACT LINK32 /debug # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=md ..\..\..\rel.bin\Content md ..\..\..\rel.bin\Content\ShellScripts copy Resource.h ..\..\..\rel.bin\Content\ShellScripts\ScriptStrings.h # End Special Build Tool !ENDIF # Begin Target # Name "ScriptStrings - Win32 Debug" # Name "ScriptStrings - Win32 Release" # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\StringResource.rc # End Source File # End Target # End Project