//===========================================================================// // File: GOSvideo.cpp // // Project: MUNGA Brick: Video Renderer Manager // // Contents: Interface specification Video Renderer Manager // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 01/11/95 GAC Initial coding. // // 07/11/95 KEO Modify video resource format. // //---------------------------------------------------------------------------// // Copyright (C) 1995, Virtual World Entertainment, Inc. // // All Rights reserved worldwide. // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL. // //===========================================================================// #include "AdeptHeaders.hpp" #include "Controls.hpp" #include "Joystick.hpp" #include "Tool.hpp" #define BUTTON(entry) {#entry, ControlsManager::VirtualButtonGroupID, entry} struct { const char* mappingName; int mappingGroup; int mappingIndex; } Control_Mappings[]= { {"JoystickX", ControlsManager::JoystickAxisGroupID, Joystick::XAxis}, {"JoystickY", ControlsManager::JoystickAxisGroupID, Joystick::YAxis}, {"Throttle", ControlsManager::JoystickAxisGroupID, Joystick::ThrottleAxis}, {"Rudder", ControlsManager::JoystickAxisGroupID, Joystick::RudderAxis}, {"JoystickHat", ControlsManager::JoystickAxisGroupID, Joystick::HatAxis}, {"JoystickHatL", ControlsManager::JoystickHatID, 0}, {"JoystickHatR", ControlsManager::JoystickHatID, 1}, {"JoystickHatU", ControlsManager::JoystickHatID, 2}, {"JoystickHatD", ControlsManager::JoystickHatID, 3}, {"MousePosX", ControlsManager::MousePosXID, 0}, {"MousePosY", ControlsManager::MousePosYID, 0}, {"MouseDeltaX", ControlsManager::MouseDeltaXID, 0}, {"MouseDeltaY", ControlsManager::MouseDeltaYID, 0}, {"MouseWheelDelta",ControlsManager::MouseWheelDeltaID, 0}, {"MouseLeftButton", ControlsManager::MouseButtonGroupID, 0}, {"MouseRightButton", ControlsManager::MouseButtonGroupID, 1}, {"MouseMiddleButton", ControlsManager::MouseButtonGroupID, 2}, {"MouseX1Button", ControlsManager::MouseButtonGroupID, 3}, {"MouseX2Button", ControlsManager::MouseButtonGroupID, 4}, {"Keyboard", ControlsManager::SystemKeyboardID, 0}, BUTTON(KEY_ESCAPE), BUTTON(KEY_1), BUTTON(KEY_2), BUTTON(KEY_3), BUTTON(KEY_4), BUTTON(KEY_5), BUTTON(KEY_6), BUTTON(KEY_7), BUTTON(KEY_8), BUTTON(KEY_9), BUTTON(KEY_0), BUTTON(KEY_MINUS), BUTTON(KEY_EQUALS), BUTTON(KEY_BACK), BUTTON(KEY_TAB), BUTTON(KEY_Q), BUTTON(KEY_W), BUTTON(KEY_E), BUTTON(KEY_R), BUTTON(KEY_T), BUTTON(KEY_Y), BUTTON(KEY_U), BUTTON(KEY_I), BUTTON(KEY_O), BUTTON(KEY_P), BUTTON(KEY_LBRACKET), BUTTON(KEY_RBRACKET), BUTTON(KEY_RETURN), BUTTON(KEY_A), BUTTON(KEY_S), BUTTON(KEY_D), BUTTON(KEY_F), BUTTON(KEY_G), BUTTON(KEY_H), BUTTON(KEY_J), BUTTON(KEY_K), BUTTON(KEY_L), BUTTON(KEY_SEMICOLON), BUTTON(KEY_APOSTROPHE), BUTTON(KEY_GRAVE), BUTTON(KEY_BACKSLASH), BUTTON(KEY_Z), BUTTON(KEY_X), BUTTON(KEY_C), BUTTON(KEY_V), BUTTON(KEY_B), BUTTON(KEY_N), BUTTON(KEY_M), BUTTON(KEY_COMMA), BUTTON(KEY_PERIOD), BUTTON(KEY_SLASH), BUTTON(KEY_MULTIPLY), BUTTON(KEY_SPACE), BUTTON(KEY_CAPITAL), BUTTON(KEY_F1), BUTTON(KEY_F2), BUTTON(KEY_F3), BUTTON(KEY_F4), BUTTON(KEY_F5), BUTTON(KEY_F6), BUTTON(KEY_F7), BUTTON(KEY_F8), BUTTON(KEY_F9), BUTTON(KEY_F10), BUTTON(KEY_NUMLOCK), BUTTON(KEY_PAUSE), BUTTON(KEY_NUMPAD7), BUTTON(KEY_NUMPAD8), BUTTON(KEY_NUMPAD9), BUTTON(KEY_SUBTRACT), BUTTON(KEY_NUMPAD4), BUTTON(KEY_NUMPAD5), BUTTON(KEY_NUMPAD6), BUTTON(KEY_ADD), BUTTON(KEY_NUMPAD1), BUTTON(KEY_NUMPAD2), BUTTON(KEY_NUMPAD3), BUTTON(KEY_NUMPAD0), BUTTON(KEY_DECIMAL), BUTTON(KEY_F11), BUTTON(KEY_F12), BUTTON(KEY_F13), BUTTON(KEY_F14), BUTTON(KEY_F15), BUTTON(KEY_KANA), BUTTON(KEY_CONVERT), BUTTON(KEY_NOCONVERT), BUTTON(KEY_YEN), BUTTON(KEY_NUMPADEQUALS), BUTTON(KEY_CIRCUMFLEX), BUTTON(KEY_AT), BUTTON(KEY_COLON), BUTTON(KEY_UNDERLINE), BUTTON(KEY_KANJI), BUTTON(KEY_STOP), BUTTON(KEY_AX), BUTTON(KEY_UNLABELED), BUTTON(KEY_NUMPADENTER), BUTTON(KEY_NUMPADCOMMA), BUTTON(KEY_DIVIDE), BUTTON(KEY_SYSRQ), BUTTON(KEY_HOME), BUTTON(KEY_UP), BUTTON(KEY_PRIOR), BUTTON(KEY_LEFT), BUTTON(KEY_RIGHT), BUTTON(KEY_END), BUTTON(KEY_DOWN), BUTTON(KEY_NEXT), BUTTON(KEY_INSERT), BUTTON(KEY_DELETE), BUTTON(KEY_LWIN), BUTTON(KEY_RWIN), BUTTON(KEY_APPS) }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // bool Tool::FindControlGroupAndElement( int *group, int *element, const char *control_name ) { Check_Pointer(group); Check_Pointer(element); Check_Pointer(control_name); // //--------------------------------------- // Check against the named elements first //--------------------------------------- // for (int i=0; i