//===========================================================================// // File: EntityClassData.hpp // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 11/29/94 JMA Initial coding. // // 08/25/97 JMA Infrastructure changes // // 08/25/97 ECH Infrastructure changes // //---------------------------------------------------------------------------// // Copyright (C) 1994-97, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include "Adept.hpp" #include "Replicator.hpp" #include "Entity.hpp" #include "Attribute.hpp" #include "GameModelAttribute.hpp" namespace Adept { //########################################################################## //####################### Entity__ClassData ########################## //########################################################################## class Entity__ClassData: public Replicator__ClassData { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // public: Entity__ClassData( Stuff::RegisteredClass::ClassID class_id, const char* class_name, Replicator::ClassData *parent_class, int message_count, const Receiver::MessageEntry *message_handlers, Entity::Factory entity_factory, Entity::CreateMessage::Factory message_factory, Entity::ExecutionStateEngine::ClassData *execution_state, Entity__GameModel::Factory model_factory, Entity__GameModel::Factory obb_factory, Entity__GameModel::ReadAndVerifier verifier, Entity__GameModel::ModelWrite model_write_to_text, Entity__GameModel::ModelSave model_save_to_text ); ~Entity__ClassData(); Entity::ExecutionStateEngine::ClassData *executionStateClass; Entity__GameModel::Factory modelFactory, obbFactory; Entity__GameModel::ReadAndVerifier modelVerifier; Entity__GameModel::ModelWrite modelWriteToText; Entity__GameModel::ModelSave modelSaveToText; int creationCount; AttributeTable attributeTable; ModelAttributeTable gameModelAttributeTable; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // public: void TestInstance(); }; }