//===========================================================================// // File: munga.hpp // // Project: Adept Brick: ??? // // Contents: ??? // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 00/00/00 XXX Initial coding. // //---------------------------------------------------------------------------// // Copyright (C) 1995-1996, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #if !defined(ELEMENTPROXIES_ELEMENTPROXIES_HPP) #define ELEMENTPROXIES_ELEMENTPROXIES_HPP #if !defined(PROXIES_PROXIES_HPP) #include #endif #if !defined(ELEMENTRENDERER_ELEMENTRENDERER_HPP) #include #endif #if !defined(ELEMENTRENDERER_GROUPELEMENT_HPP) #include #endif #if !defined(ELEMENTRENDERER_SHAPEELEMENT_HPP) #include #endif #if !defined(ELEMENTRENDERER_LISTELEMENT_HPP) #include #endif #if !defined(MLR_MLR_HPP) #include #endif namespace ElementProxies { // //-------------- // Stuff classes //-------------- // enum { ElementSceneProxyClassID = Stuff::FirstElementProxyClassID, ElementGroupProxyClassID, ElementListProxyClassID, ElementPolygonMeshProxyClassID, MLRPolygonProxyClassID, MLRIndexProxyClassID, MLRVertexProxyClassID, MLRTextureProxyClassID, MLRTexturePoolProxyClassID, MLRStateProxyClassID, MLRStatePoolProxyClassID, FirstFreeElementProxyClassID }; extern void InitializeClasses(); extern void TerminateClasses(); } #include "ElementGroupProxy.hpp" #include "ElementListProxy.hpp" #include "ElementPolygonMeshProxy.hpp" #include "ElementSceneProxy.hpp" #include "MLRIndexProxy.hpp" #include "MLRPolygonProxy.hpp" #include "MLRStateProxy.hpp" #include "MLRTextureProxy.hpp" #include "MLRVertexProxy.hpp" #include "OptimizeSync.hpp" #include "setexplicitalphamode.hpp" #include "setexplicitfogmode.hpp" #include "setexplicitlightingmode.hpp" #include "ApplyDetailTextures.hpp" #endif