#pragma once #include "ElementProxies.hpp" #include namespace ElementProxies { class ElementGroupProxy; class ElementPolygonMeshProxy; class ElementSceneProxy; class OptimizeSyncProcess: public Proxies::Process { public: OptimizeSyncProcess() {} OptimizeSyncProcess(Stuff::NotationFile *data_file): Process(data_file) {} virtual void OptimizeCallback(Proxies::GenericProxy* proxy) {} bool OptimizeSync(Proxies::ChildProxy* child); bool OptimizeSync(ElementGroupProxy* group); bool OptimizeSync(ElementPolygonMeshProxy* mesh); void OptimizeSync(ElementSceneProxy* scene); }; }