//==========================================================================// // File: gosFX_EffectCloud.hpp // // Project: gosFX // // Contents: EffectCloud Component // //--------------------------------------------------------------------------// // Date Who Modification // // 09/28/98 JTR Created // // // //--------------------------------------------------------------------------// // Copyright (C) 1997-1998, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //==========================================================================// // #pragma once #include "gosFX.hpp" #include "SpinningCloud.hpp" namespace gosFX { //############################################################################ //######################## EffectCloud__Specification ############################# //############################################################################ class EffectCloud__Specification: public SpinningCloud__Specification { //---------------------------------------------------------------------- // Constructors/Destructors // protected: EffectCloud__Specification( Stuff::MemoryStream *stream, int gfx_version ); public: typedef SpinningCloud__Specification BaseClass; EffectCloud__Specification(); ~EffectCloud__Specification(); static EffectCloud__Specification* Make( Stuff::MemoryStream *stream, int gfx_version ); void Copy(EffectCloud__Specification *spec); void Save(Stuff::MemoryStream *stream); unsigned m_particleEffectID; }; //############################################################################ //######################## SpinningCloud__Particle ############################# //############################################################################ class EffectCloud__Particle: public SpinningCloud__Particle { public: typedef SpinningCloud__Particle BaseClass; Effect *m_effect; }; //############################################################################ //############################# EffectCloud ################################# //############################################################################ class EffectCloud: public SpinningCloud { //---------------------------------------------------------------------------- // Class Registration Support // public: typedef SpinningCloud BaseClass; static void InitializeClass(); static void TerminateClass(); typedef EffectCloud__Specification Specification; typedef EffectCloud__Particle Particle; enum { ParticleSize = sizeof(Particle) }; //---------------------------------------------------------------------------- // Class Data Support // protected: EffectCloud( Specification *spec, unsigned flags ); public: ~EffectCloud(); static EffectCloud* Make( Specification *spec, unsigned flags ); Specification* GetSpecification() { Check_Object(this); return Cast_Object(Specification*, m_specification); } Particle* GetParticle(unsigned index) { Check_Object(this); Check_Object(GetSpecification()); return Cast_Pointer( Particle*, &m_data[index*GetSpecification()->m_particleClassSize] ); } static ClassData *DefaultData; //---------------------------------------------------------------------------- // Testing // public: void TestInstance() const; //---------------------------------------------------------------------------- // API // protected: bool AnimateParticle( unsigned index, const Stuff::LinearMatrix4D *world_to_new_local, Stuff::Time till ); void CreateNewParticle( unsigned index, Stuff::Point3D *translation ); void DestroyParticle(unsigned index); public: void Stop(); void Draw(DrawInfo *info); }; }