[o3p1a] InputPath=\\Aas1\mw4\Public\Art Development\Terrain\o3.swamp\o3p1a\height.maps\ //ContentPath=D:\mw4\Content\ DeltaX=5 DeltaY=0.18 DeltaZ=5 HeightField=o3p1a.height.active.tga SmoothingPasses=1 //SmoothingPasses=0 PolyCount=2500 //PolyCount=32 BucketSize=100 NumberOfLevels=3 BorderPixels=0 DetailTexture=o3p1a.detail.active DetailRatio=3.0 DetailFadeBegin=96 DetailFadeEnd=256 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha Waterlevel=4.0 UnderwaterdetailTexture=testwater WaterTexture=testwater // defines how often a texture wraps on 160m !!! WaterTextureRatio=4 WaterDetailTexture=testwater WaterDetailRatio=3.0 [Polar] InputPath=\\aas1\mw4\Public\Art Development\Terrain\polar\final\ DeltaX=5 DeltaY=0.25 HeightField=polar.height01.tga SmoothingPasses=1 //SmoothingPasses=0 PolyCount=2500 //PolyCount=32 BucketSize=100 NumberOfLevels=3 BorderPixels=0 DetailTexture=Polar_Detail DetailRatio=8.0 DetailFadeBegin=96 DetailFadeEnd=128 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha [Tundra] InputPath=\\aas1\mw4\Public\Art Development\Terrain\tundra\final\ DeltaX=5 DeltaY=0.6 HeightField=tundra_height05.tga SmoothingPasses=1 //SmoothingPasses=0 PolyCount=2500 //PolyCount=32 BucketSize=100 NumberOfLevels=3 BorderPixels=0 DetailTexture=Tundra_Detail DetailRatio=8.0 DetailFadeBegin=96 DetailFadeEnd=128 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha [CityTest] InputPath=\\aas1\mw4\Public\Art Development\Terrain\CityTest\final\ DeltaX=5 DeltaY=0.6 HeightField=CityMap.tga SmoothingPasses=1 //SmoothingPasses=0 PolyCount=1000 //PolyCount=32 BucketSize=100 NumberOfLevels=3 BorderPixels=0 DetailTexture=Tundra_Detail DetailRatio=8.0 DetailFadeBegin=96 DetailFadeEnd=128 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha [TomTest] InputPath=\\aas1\mw4\Public\Art Development\Terrain\snowscape\final\ DeltaX=5 DeltaY=0.5 DeltaZ=5 HeightField=terrain4_height.tga SmoothingPasses=2 PolyCount=5000 BucketSize=100 NumberOfLevels=3 BorderPixels=2 DetailTexture=TomTest_Detail DetailRatio=8.0 DetailFadeBegin=96 DetailFadeEnd=128 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha [Desert] InputPath=\\aas1\mw4\Public\Art Development\Terrain\Desert\final\ DeltaX=5 DeltaY=0.5 DeltaZ=5 HeightField=Desert_Heightfield.tga SmoothingPasses=2 PolyCount=5000 BucketSize=100 NumberOfLevels=3 BorderPixels=2 DetailTexture=Desert_Detail DetailRatio=8.0 DetailFadeBegin=96 DetailFadeEnd=128 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha [Wasteland] InputPath=\\aas1\mw4\Public\Art Development\Terrain\Wasteland\final\ DeltaX=5 DeltaY=0.5 DeltaZ=5 HeightField=Wasteland_Heightfield.tga SmoothingPasses=2 PolyCount=5000 BucketSize=100 NumberOfLevels=3 BorderPixels=2 DetailTexture=Wasteland_Detail DetailRatio=8.0 DetailFadeBegin=96 DetailFadeEnd=128 //Possible alpha modes // OneOne // AlphaInvAlpha // OneInvAlpha DetailAlphaMode=AlphaInvAlpha