// PlugTest.h : main header file for the PLUGTEST DLL // #if !defined(AFX_ANIMATIONSUITE_H__68E70A2D_B863_11D1_98AD_0040051EDCE7__INCLUDED_) #define AFX_ANIMATIONSUITE_H__68E70A2D_B863_11D1_98AD_0040051EDCE7__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "Stuff\Stuff.hpp" #include #include #undef Min #undef Max #pragma pack(push,8) #include "Max.h" #pragma pack(pop) #include "resource.h" #pragma pack(push,8) #include "UTILEXP.H" //include "MAXTYPES.h" //include "bmmlib.h" // Bitmap lib #include "utilapi.h" // Utility Plugins lib #include "istdplug.h" #include "stdmat.h" #include "shape.h" #include "interpik.h" #include "decomp.h" #include "keyreduc.h" #include "simpobj.h" #pragma pack(pop) #include "JointEditDialog.h" #include "ThresholdDialog.h" #include "About.h" #include #define ANIMEXPORT_CLASS_ID Class_ID(0x5b132f04, 0x1f117e3b) #define JOINTPREFS_CLASS_ID Class_ID(0x3215ab2, 0x1d7577f9) #define OPTIMIZE_CLASS_ID Class_ID(0x34cb1359, 0x614a5ed6) #define REPLICATE_CLASS_ID Class_ID(0x39335814, 0x311f59a6) #define SITEOBJECT_CLASS_ID Class_ID(0xc3168894, 0x72508fd9) #define LEGMIRROR_CLASS_ID Class_ID(0x3ce33955, 0x158b2c7a) #define HILLADJUST_CLASS_ID Class_ID(0x4a043633, 0x157f5f04) #define ERFEXPORT_CLASS_ID Class_ID(0x74085d30, 0x227d1efa) #define MLREXPORT_CLASS_ID Class_ID(0x24c704a3, 0x68e41817) #define EBFEXPORT_CLASS_ID Class_ID(0x24186b99, 0x1af34c02) #define ARMATUREEXPORT_CLASS_ID Class_ID(0x438e49ad, 0x6efa1a44) #define BATCHEXPORT_CLASS_ID Class_ID(0x68653fb, 0x20e4831) #define FALLTOOL_CLASS_ID Class_ID(0x610a6d23,0x7396680) #define SKELETONVERIFY_CLASS_ID Class_ID(0x610a6d33,0x7396690) #define CVOBJECT_CLASS_ID Class_ID(0xc3168894, 0x72508fe9) #define CVEXPORT_CLASS_ID Class_ID(0x35281962, 0x31f15c3c) #define CVTOOL_CLASS_ID Class_ID(0x64a91170, 0x69153f) #define LIGHTEXPORT_CLASS_ID Class_ID(0x64a91170, 0x79153f) #define ERFIMPORT_CLASS_ID Class_ID(0x64a91170, 0x89153f) #define MISSIONIMPORT_CLASS_ID Class_ID(0xfb837bef, 0xdd35a6c8) #define WM_QUICKFILE_BEGIN (WM_USER+1000) #define WM_QUICKFILE_APPLYFILE (WM_USER+1001) #define WM_QUICKFILE_END (WM_USER+1002) ///////////////////////////////////////////////////////////////////////////// // CAnimExpApp // See PlugTest.cpp for the implementation of this class // class CAnimExpApp; class AnimExp; class ErfExp; class MLRExp; class ArmatureExp; class BatchExp; class CvExp; class LightExp; class ErfImp; class MissionImp; class JointPreferencePanel; class OptimizeKeyframePanel; class ReplicatePanel; class LegMirrorPanel; class HillAdjustPanel; class FallToolPanel; class SkeletonVerifyPanel; class CvToolPanel; class AnimExpClassDesc; class ArmatureExpClassDesc; class ErfExpClassDesc; class MLRExpClassDesc; class EBFExpClassDesc; class BatchExpClassDesc; class JointPreferenceClassDesc; class OptimizeKeyframeClassDesc; class ReplicateClassDesc; class SiteObjectClassDesc; class LegMirrorClassDesc; class HillAdjustClassDesc; class FallToolClassDesc; class SkeletonVerifyClassDesc; class CvObjectClassDesc; class CvExpClassDesc; class CvToolClassDesc; class LightExpClassDesc; class ErfImpClassDesc; class MissionImpClassDesc; extern ClassDesc* GetAnimExpDesc(); extern TCHAR *GetString(int id); extern CAnimExpApp theApp; extern HINSTANCE hInstance; extern AnimExpClassDesc animExpDesc; extern ErfExpClassDesc erfExpDesc; extern MLRExpClassDesc MLRExpDesc; extern EBFExpClassDesc EBFExpDesc; extern BatchExpClassDesc batchExpDesc; extern ArmatureExpClassDesc armatureExpDesc; extern JointPreferenceClassDesc jointPreferenceDesc; extern OptimizeKeyframeClassDesc optimizeKeyframeDesc; extern ReplicateClassDesc replicateExpDesc; extern SiteObjectClassDesc siteObjectClassDesc; extern LegMirrorClassDesc legmirrorDesc; extern HillAdjustClassDesc hillAdjustDesc; extern FallToolClassDesc fallToolDesc; extern SkeletonVerifyClassDesc skeletonVerifyDesc; extern CvObjectClassDesc cvObjectClassDesc; extern CvExpClassDesc cvExpDesc; extern CvToolClassDesc cvToolDesc; extern LightExpClassDesc lightExpDesc; extern ErfImpClassDesc erfImpDesc; extern MissionImpClassDesc missionImpDesc; extern JointPreferencePanel g_jointPreferencePanel; extern OptimizeKeyframePanel g_optimizeKeyframePanel; extern ReplicatePanel g_replicatePanel; extern LegMirrorPanel g_legmirrorPanel; extern HillAdjustPanel g_hillAdjustPanel; extern FallToolPanel g_fallToolPanel; extern SkeletonVerifyPanel g_skeletonVerifyPanel; extern CvToolPanel g_cvToolPanel; void TurnOnExceptions(); void TurnOffExceptions(); DWORD WINAPI fn(LPVOID arg); HWND EnableQuickFile(Interface *,HWND); void DisableQuickFile(Interface * ip,HWND hWnd); // Attempts to delete keys that lie within the given time range. // The controller will be sampled within the range in 'step' size // increments. After the key reduction, the controller's values // at each step are gauranteed to be withen 'threshold' distance // from their original values. // Copied from keyreduc.h and keyreduc.cpp int ApplyKeyReduction_MW4( Control *cont,Interval range,float thresh,TimeValue step, KeyReduceStatus *status); ///////////////////////////////////////////////////////////////////////////// class CAnimExpApp : public CWinApp { public: CAnimExpApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimExpApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL //{{AFX_MSG(CAnimExpApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// class AnimExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_ANIMEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return ANIMEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class ErfExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_ERFEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return ERFEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class MLRExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_MLREXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return MLREXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class EBFExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_EBFEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return EBFEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class ArmatureExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_ARMATUREEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return ARMATUREEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class BatchExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_BATCHEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return BATCHEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class JointPreferenceClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_jointPreferencePanel;} const TCHAR* ClassName () {return GetString(IDS_JOINTPREF_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return JOINTPREFS_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; //------------------------------------------------------------------------- class OptimizeKeyframeClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_optimizeKeyframePanel;} const TCHAR* ClassName () {return GetString(IDS_OPTIMIZEKEY_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return OPTIMIZE_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; //------------------------------------------------------------------------- class ReplicateClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_replicatePanel;} const TCHAR* ClassName () {return GetString(IDS_REPLICATE_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return REPLICATE_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; //------------------------------------------------------------------------- class SiteObjectClassDesc : public ClassDesc { public: int IsPublic() {return 1;} void * Create(BOOL loading = FALSE); const TCHAR * ClassName() {return GetString(IDS_SITEOBJECT_NAME);} SClass_ID SuperClassID() {return HELPER_CLASS_ID;} Class_ID ClassID() {return SITEOBJECT_CLASS_ID;} const TCHAR* Category() {return GetString(IDS_CATEGORY);} void ResetClassParams (BOOL f_reset) {}; }; ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------- class LegMirrorClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_legmirrorPanel;} const TCHAR* ClassName () {return GetString(IDS_LEGMIRROR_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return LEGMIRROR_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------- class HillAdjustClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_hillAdjustPanel;} const TCHAR* ClassName () {return GetString(IDS_HILLADJUST_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return HILLADJUST_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------- class FallToolClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_fallToolPanel;} const TCHAR* ClassName () {return GetString(IDS_FALLTOOL_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return FALLTOOL_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------- class SkeletonVerifyClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_skeletonVerifyPanel;} const TCHAR* ClassName () {return GetString(IDS_SKELETONVERIFY_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return SKELETONVERIFY_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; //------------------------------------------------------------------------- class CvObjectClassDesc : public ClassDesc { public: int IsPublic() {return 1;} void * Create(BOOL loading = FALSE); const TCHAR * ClassName() {return GetString(IDS_CVOBJECT_NAME);} SClass_ID SuperClassID() {return HELPER_CLASS_ID;} Class_ID ClassID() {return CVOBJECT_CLASS_ID;} const TCHAR* Category() {return GetString(IDS_CATEGORY);} void ResetClassParams (BOOL f_reset) {}; }; //------------------------------------------------------------------------- class CvExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_CVEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return CVEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------- class CvToolClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create (BOOL loading = FALSE) {return &g_cvToolPanel;} const TCHAR* ClassName () {return GetString(IDS_CVTOOL_NAME);} SClass_ID SuperClassID () {return UTILITY_CLASS_ID;} Class_ID ClassID () {return CVTOOL_CLASS_ID;} const TCHAR* Category () {return GetString(IDS_CATEGORY);} }; //------------------------------------------------------------------------- class LightExpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_LIGHTEXP_NAME); } SClass_ID SuperClassID() { return SCENE_EXPORT_CLASS_ID; } Class_ID ClassID() { return LIGHTEXPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class ErfImpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_ERFIMP_NAME); } SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; } Class_ID ClassID() { return ERFIMPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //------------------------------------------------------------------------- class MissionImpClassDesc : public ClassDesc { public: int IsPublic () {return 1;} void* Create(BOOL loading = FALSE); const TCHAR* ClassName() { return GetString(IDS_MISSIONIMP_NAME); } SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; } Class_ID ClassID() { return MISSIONIMPORT_CLASS_ID; } const TCHAR* Category() { return GetString(IDS_CATEGORY); } }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATIONSUITE_H__68E70A2D_B863_11D1_98AD_0040051EDCE7__INCLUDED_)