# Microsoft Developer Studio Project File - Name="MaxControls" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=MaxControls - Win32 Armor !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MaxControls.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MaxControls.mak" CFG="MaxControls - Win32 Armor" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MaxControls - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "MaxControls - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "MaxControls - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE "MaxControls - Win32 Armor" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "MaxControls - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp8 /W3 /GR /O2 /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /NODEFAULTLIB !ELSEIF "$(CFG)" == "MaxControls - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /Zp8 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "MaxControls - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "MaxControls___Win32_Profile" # PROP BASE Intermediate_Dir "MaxControls___Win32_Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "MaxControls___Win32_Profile" # PROP Intermediate_Dir "MaxControls___Win32_Profile" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /G6 /Zp4 /W3 /GR /O2 /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp8 /W3 /GR /O2 /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "MaxControls - Win32 Armor" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "MaxControls___Win32_Armor" # PROP BASE Intermediate_Dir "MaxControls___Win32_Armor" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "MaxControls___Win32_Armor" # PROP Intermediate_Dir "MaxControls___Win32_Armor" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /G6 /Zp4 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /Zp8 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "MaxControls - Win32 Release" # Name "MaxControls - Win32 Debug" # Name "MaxControls - Win32 Profile" # Name "MaxControls - Win32 Armor" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Attach.cpp # End Source File # Begin Source File SOURCE=.\Boolctrl.cpp # End Source File # Begin Source File SOURCE=.\Control.rc # End Source File # Begin Source File SOURCE=.\Ctrl.cpp # End Source File # Begin Source File SOURCE=.\Eulrctrl.cpp # End Source File # Begin Source File SOURCE=.\Exprctrl.cpp # End Source File # Begin Source File SOURCE=.\Followu.cpp # End Source File # Begin Source File SOURCE=.\Indepos.cpp # End Source File # Begin Source File SOURCE=.\Linkctrl.cpp # End Source File # Begin Source File SOURCE=.\Lodctrl.cpp # End Source File # Begin Source File SOURCE=.\Noizctrl.cpp # End Source File # Begin Source File SOURCE=.\Pathctrl.cpp # End Source File # Begin Source File SOURCE=.\Perlin.cpp # End Source File # Begin Source File SOURCE=.\Surfctrl.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Ctrl.h # End Source File # Begin Source File SOURCE=.\ExpCtrl.h # End Source File # Begin Source File SOURCE=.\ikslaveclipobject.h # End Source File # Begin Source File SOURCE=.\ikstuff.h # End Source File # Begin Source File SOURCE=.\Noise.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # End Group # End Target # End Project