#include #include "Max.h" #include "3dswin.h" #include "resource.h" #include "istdplug.h" // IK stuff // // Function name : DCG_GetSolverPosThresh // Description : // Return type : float // Argument : unsigned int *pFromCtrl __declspec(dllexport) float DCG_GetSolverPosThresh(unsigned int *pFromCtrl); // Function name : DCG_SetSolverPosThresh // Description : // Return type : void // Argument : unsigned int *pFromCtrl // Argument : float f __declspec(dllexport) void DCG_SetSolverPosThresh(unsigned int *pFromCtrl, float f); // Function name : DCG_GetSolverRotThresh // Description : // Return type : float // Argument : unsigned int *pFromCtrl __declspec(dllexport) float DCG_GetSolverRotThresh(unsigned int *pFromCtrl); // Function name : DCG_SetSolverRotThresh // Description : // Return type : void // Argument : unsigned int *pFromCtrl // Argument : float f __declspec(dllexport) void DCG_SetSolverRotThresh(unsigned int *pFromCtrl,float f); // Function name : DCG_GetSolverIterations // Description : // Return type : int // Argument : unsigned int *pFromCtrl __declspec(dllexport) int DCG_GetSolverIterations(unsigned int *pFromCtrl); // Function name : DCG_SetSolverIterations // Description : // Return type : void // Argument : unsigned int *pFromCtrl // Argument : int i __declspec(dllexport) void DCG_SetSolverIterations(unsigned int *pFromCtrl,int i);