// AnimGenerate.h : main header file for the ANIMGENERATE application // #if !defined(AFX_ANIMGENERATE_H__80638C69_33CA_11D3_B48B_00609712FBEF__INCLUDED_) #define AFX_ANIMGENERATE_H__80638C69_33CA_11D3_B48B_00609712FBEF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CAnimGenerateApp: // See AnimGenerate.cpp for the implementation of this class // class CAnimGenerateApp : public CWinApp { public: CString BrowseDirectory(char *,CWnd *); CStringList m_listSuffix; CAnimGenerateApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimGenerateApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CAnimGenerateApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; extern CAnimGenerateApp theApp; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMGENERATE_H__80638C69_33CA_11D3_B48B_00609712FBEF__INCLUDED_)