// BalancerDlg.h : header file // #if !defined(AFX_BALANCERDLG_H__4CA0C2FA_F510_4005_9DCA_0EE429DC8904__INCLUDED_) #define AFX_BALANCERDLG_H__4CA0C2FA_F510_4005_9DCA_0EE429DC8904__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CBalancerDlg dialog class CBalancerDlg : public CDialog { // Construction public: CBalancerDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CBalancerDlg) enum { IDD = IDD_BALANCER_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBalancerDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CBalancerDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); virtual void OnCancel(); virtual void OnOK(); afx_msg void OnArmorbal(); afx_msg void OnMechprop(); afx_msg void OnWeapprop(); afx_msg void OnWepbal(); afx_msg void OnExit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BALANCERDLG_H__4CA0C2FA_F510_4005_9DCA_0EE429DC8904__INCLUDED_)