//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by Balancer.rc // #define IDM_ABOUTBOX 0x0010 #define IDD_ABOUTBOX 100 #define IDS_ABOUTBOX 101 #define IDD_BALANCER_DIALOG 102 #define IDD_OBJECTPROPERTIES 103 #define IDD_OBJECTBALANCE 104 #define IDR_MAINFRAME 128 #define IDC_MECHPROP 1000 #define IDC_WEAPPROP 1001 #define IDC_WEPBAL 1002 #define IDC_ARMORBAL 1003 #define ID_EXIT 1004 #define IDC_SPINGENERALSTART 1136 #define IDC_SPINGENERALEND 1137 #define IDC_VisibleObjective 1137 #define IDC_SPINGENERALDENSITY 1138 #define IDC_PrimaryObjective 1138 #define IDC_SPINLIGHTSTART 1139 #define IDC_StateObjective 1139 #define IDC_SPINLIGHTEND 1140 #define IDC_SPINLIGHTDENSITY 1141 #define IDC_INCEDIT 1141 #define IDC_SPINCUSTOMSTART 1142 #define IDC_SUCCESSEDIT 1142 #define IDC_SPINCUSTOMEND 1143 #define IDC_FAILEDIT 1143 #define IDC_SPINCUSTOMDENSITY 1144 #define IDC_DESCEDIT 1144 #define IDC_SPINRED 1145 #define IDC_COMPLETETEXT 1145 #define IDC_SPINGREEN 1146 #define IDC_CAMERA_NAME 1146 #define IDC_SPINBLUE 1147 #define IDC_GSIZE 1147 #define IDC_WEAPONSLIST 1148 #define IDC_TOTALCRITLOCATIONS 1149 #define IDC_RELOADTIME 1150 #define IDC_MAXDISTANCE 1151 #define IDC_DAMAGEAMOUNT 1152 #define IDC_TONAGE 1153 #define IDC_NUMFIRE 1154 #define IDC_AMMOPERSHOT 1155 #define IDC_MAXAMMO 1156 #define IDC_INITIALLINEARVELOCITY_1 1157 #define IDC_INITIALLINEARACCELERATION_1 1158 #define IDC_INITIALLINEARVELOCITY_2 1159 #define IDC_INITIALLINEARVELOCITY_3 1160 #define IDC_INITIALLINEARACCELERATION_2 1161 #define IDC_INITIALLINEARACCELERATION_3 1162 #define IDC_READONLY 1163 #define IDC_TOTALCRITLOCATIONS_PRESENT 1164 #define IDC_RELOADTIME_PRESENT 1165 #define IDC_MAXDISTANCE_PRESENT 1166 #define IDC_DAMAGEAMOUNT_PRESENT 1167 #define IDC_TONAGE_PRESENT 1168 #define IDC_NUMFIRE_PRESENT 1169 #define IDC_AMMOPERSHOT_PRESENT 1170 #define IDC_MAXAMMO_PRESENT 1171 #define IDC_INITIALLINEARVELOCITY_PRESENT 1172 #define IDC_INITIALLINEARACCELERATION_PRESENT 1173 #define IDC_HEAT_PRESENT 1174 #define IDC_DOP_VALUE 1175 #define IDC_OBJECTLIST 1176 #define IDC_DOP_PROPERTIES 1177 #define IDC_HELPOBJETIVE 1178 #define IDC_DOB_NAME1 1178 #define IDC_DOB_PROPERTYNAME1 1179 #define IDC_CHECK1 1180 #define IDC_CHECKALL_APPLY_BUTTONS 1180 #define IDC_VALUE_PLUS 1181 #define IDC_VALUE_MINUS 1182 #define IDC_VALUE_MULTIPLY 1183 #define IDC_VALUE_DIVIDE 1184 #define IDC_VARIABLE_VALUE_PLACEHOLDER 1187 #define IDC_OBJECT_NAME_HEADER 1188 #define IDC_WEAPONTYPES 1189 #define IDC_APPLYCHANGESPLACEHOLDER 1190 #define ID_DOB_SCROLLBAR 1191 #define ID_DOB_SCROLLBAR2 1192 #define IDC_FILL_ALL_VALUES 1193 #define IDC_DOP_PROPNAME 1300 #define IDC_DOP_PROPPRESENT 1301 #define IDC_DOP_PROPEDIT1 1302 #define IDC_DOP_PROPEDIT2 1303 #define IDC_DOP_PROPEDIT3 1304 #define IDC_VARIABLE_PRESENT_PLACEHOLDER 1400 #define IDS_SAVE_WEAPONS_CHANGES 3002 #define IDS_SAVE_WEAPONS_CHANGES_CAPTION 3003 #define IDS_SAVE_WEAPONS_FAILED 3004 #define IDS_ERROR_CAPTION 3005 #define IDS_READONLY 3006 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 129 #define _APS_NEXT_COMMAND_VALUE 32771 #define _APS_NEXT_CONTROL_VALUE 1401 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif