# Microsoft Developer Studio Project File - Name="ImageGrinder" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ImageGrinder - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ImageGrinder.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ImageGrinder.mak" CFG="ImageGrinder - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ImageGrinder - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ImageGrinder - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ImageGrinder - Win32 Profile" (based on "Win32 (x86) Application") !MESSAGE "ImageGrinder - Win32 Armor" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/GameLeapCode/mw4/Tools/ImageGrinder", RJKAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ImageGrinder - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../rel.bin" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "TOOLBUILD" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /debug /machine:I386 !ELSEIF "$(CFG)" == "ImageGrinder - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../dbg.bin" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c # ADD CPP /nologo /G6 /Zp4 /MDd /W3 /GR /ZI /Od /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_ARMOR" /D "_DEBUG" /D "_MBCS" /D "MFC" /D "LAB_ONLY" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "TOOLBUILD" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "ImageGrinder - Win32 Profile" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Profile" # PROP BASE Intermediate_Dir "Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../pro.bin" # PROP Intermediate_Dir "Profile" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /Zp4 /MD /W3 /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "MFC" /D "NDEBUG" /D "LAB_ONLY" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "TOOLBUILD" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /debug /machine:I386 !ELSEIF "$(CFG)" == "ImageGrinder - Win32 Armor" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ImageGrinder___Win32_Armor" # PROP BASE Intermediate_Dir "ImageGrinder___Win32_Armor" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../arm.bin" # PROP Intermediate_Dir "Armor" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "MFC" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "NDEBUG" /D "MFC" /D "_ARMOR" /D "LAB_ONLY" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "TOOLBUILD" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /pdb:"Armor/ImageGrinder.pdb" /debug /machine:I386 # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "ImageGrinder - Win32 Release" # Name "ImageGrinder - Win32 Debug" # Name "ImageGrinder - Win32 Profile" # Name "ImageGrinder - Win32 Armor" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\BackGroundProps.cpp # End Source File # Begin Source File SOURCE=.\ChildFrm.cpp # End Source File # Begin Source File SOURCE=.\ColorProps.cpp # End Source File # Begin Source File SOURCE=.\ComposeInfo.cpp # End Source File # Begin Source File SOURCE=.\DepthDiag.cpp # End Source File # Begin Source File SOURCE=.\ExpAllOpts.cpp # End Source File # Begin Source File SOURCE=.\FeatureLibDiag.cpp # End Source File # Begin Source File SOURCE=.\FeatureLibFrame.cpp # End Source File # Begin Source File SOURCE=.\FeatureLibView.cpp # End Source File # Begin Source File SOURCE=.\FeatureProps.cpp # End Source File # Begin Source File SOURCE=.\GridOptions.cpp # End Source File # Begin Source File SOURCE=.\ImageCache.cpp # End Source File # Begin Source File SOURCE=.\ImageGrinder.cpp # End Source File # Begin Source File SOURCE=.\ImageGrinder.rc # End Source File # Begin Source File SOURCE=.\ImageGrinderDoc.cpp # End Source File # Begin Source File SOURCE=.\ImageGrinderView.cpp # End Source File # Begin Source File SOURCE=.\ListBoxPro.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\ModifyPath.cpp # End Source File # Begin Source File SOURCE=.\NewGridDlg.cpp # End Source File # Begin Source File SOURCE=.\POutOpts.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # End Source File # Begin Source File SOURCE=.\TextureLibDiag.cpp # End Source File # Begin Source File SOURCE=.\TextureLibFrame.cpp # End Source File # Begin Source File SOURCE=.\UndoManager.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\BackGroundProps.h # End Source File # Begin Source File SOURCE=.\ChildFrm.h # End Source File # Begin Source File SOURCE=.\ColorProps.h # End Source File # Begin Source File SOURCE=.\ComposeInfo.h # End Source File # Begin Source File SOURCE=.\DepthDiag.h # End Source File # Begin Source File SOURCE=.\ExpAllOpts.h # End Source File # Begin Source File SOURCE=.\FeatureLibDiag.h # End Source File # Begin Source File SOURCE=.\FeatureLibFrame.h # End Source File # Begin Source File SOURCE=.\FeatureLibView.h # End Source File # Begin Source File SOURCE=.\FeatureProps.h # End Source File # Begin Source File SOURCE=.\GridOptions.h # End Source File # Begin Source File SOURCE=.\ImageCache.h # End Source File # Begin Source File SOURCE=.\ImageGrinder.h # End Source File # Begin Source File SOURCE=.\ImageGrinderDoc.h # End Source File # Begin Source File SOURCE=.\ImageGrinderView.h # End Source File # Begin Source File SOURCE=.\ListBoxPro.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\ModifyPath.h # End Source File # Begin Source File SOURCE=.\NewGridDlg.h # End Source File # Begin Source File SOURCE=.\POutOpts.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\TextureLibDiag.h # End Source File # Begin Source File SOURCE=.\TextureLibFrame.h # End Source File # Begin Source File SOURCE=.\UndoManager.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\res\icon1.ico # End Source File # Begin Source File SOURCE=.\res\ImageGrinder.ico # End Source File # Begin Source File SOURCE=.\res\ImageGrinder.rc2 # End Source File # Begin Source File SOURCE=.\res\ImageGrinderDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project