// ImageGrinder.h : main header file for the IMAGEGRINDER application // #if !defined(AFX_IMAGEGRINDER_H__1B275CE3_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_) #define AFX_IMAGEGRINDER_H__1B275CE3_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #define FF_HIGHLIGHTED 1<<0 #define FIF_SELECTED 1<<0 #define FIF_HIDDEN 1<<1 #define FIF_LOCKED 1<<2 #define FIF_WSTEXTURE 1<<3 class CImageGrinderDoc; extern CImageGrinderDoc *DocList[]; extern int DocCount; ///////////////////////////////////////////////////////////////////////////// // CImageGrinderApp: // See ImageGrinder.cpp for the implementation of this class // class CImageGrinderApp : public CWinApp { public: CImageGrinderApp(); CString OrgDir; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CImageGrinderApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CImageGrinderApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_IMAGEGRINDER_H__1B275CE3_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)