#if !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_) #define AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // ThresholdDialog.h : header file // #include "AnimationSuite.h" ///////////////////////////////////////////////////////////////////////////// // ThresholdDialog dialog class ThresholdDialog : public CDialog { // Construction public: ThresholdDialog(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(ThresholdDialog) enum { IDD = IDD_THRESHOLD_DIALOG }; BOOL m_deleteOriginal; float m_offsetX; float m_offsetY; float m_offsetZ; BOOL m_offsetModelFlag; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(ThresholdDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(ThresholdDialog) afx_msg void OnOffsetCheck(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)