#include "ProxyHeaders.hpp" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void Proxies::InitializeClasses() { Verify(FirstFreeProxyClassID <= LastProxyClassID); GenericProxy::InitializeClass(); SceneProxy::InitializeClass(); ChildProxy::InitializeClass(); GroupProxy::InitializeClass(); VertexProxy::InitializeClass(); PolygonMeshProxy::InitializeClass(); PolygonProxy::InitializeClass(); IndexProxy::InitializeClass(); StateProxy::InitializeClass(); TextureProxy::InitializeClass(); StateLibrary::InitializeClass(); TextureLibrary::InitializeClass(); LightProxy::InitializeClass(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void Proxies::TerminateClasses() { LightProxy::TerminateClass(); TextureLibrary::TerminateClass(); StateLibrary::TerminateClass(); TextureProxy::TerminateClass(); StateProxy::TerminateClass(); IndexProxy::TerminateClass(); PolygonProxy::TerminateClass(); PolygonMeshProxy::TerminateClass(); VertexProxy::TerminateClass(); GroupProxy::TerminateClass(); ChildProxy::TerminateClass(); SceneProxy::TerminateClass(); GenericProxy::TerminateClass(); }