// PixelWhipPro.h : main header file for the PIXELWHIPPRO application // #if !defined(AFX_PIXELWHIPPRO_H__9AA88D96_64FF_4069_9FC5_BC4B067F97C7__INCLUDED_) #define AFX_PIXELWHIPPRO_H__9AA88D96_64FF_4069_9FC5_BC4B067F97C7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols //#include using namespace ElementRenderer; using namespace Stuff; ///////////////////////////////////////////////////////////////////////////// // CPixelWhipProApp: // See PixelWhipPro.cpp for the implementation of this class // #define BADINDEX 9999 class CView3DChildWindow; class CEffectListWin; class CEffectEditWin; class CCurveEditorFrame; class CPixelWhipProApp : public CWinApp { public: CPixelWhipProApp(); ~CPixelWhipProApp(); CView3DChildWindow *Window3D; CEffectListWin *EListWin; CEffectEditWin *ParamWin; CCurveEditorFrame *CurveWin; CString DocTitle,DocPath; //Adept::Zone *TerrainZone; ElementRenderer::GroupElement *TerrainGrid; ElementRenderer::Element *SceneBackground; ElementRenderer::StateChange *LightState; Point3D TargetLoc; Stuff::FileStream *fx_stream; MidLevelRenderer::MLRState FireState,SmokeState; bool GOSActive; bool AllowDraw; bool Modified; bool RegNoWrite; bool Looping; unsigned long int SpaceFlag; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPixelWhipProApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation protected: // HMENU m_hMDIMenu; HACCEL m_hMDIAccel; public: void Set3DWindowTitle(); CString LightFilePath,TerrainFilePath,BackGroundFilePath; void LoadLights(CString light_file_name); void LoadTerrain(CString terrain_file_name); void LoadBackground(CString background_file_name); void SaveWorkSpaceInfo(); void FixEffectNameTable(); void VerifyEffectLib(); bool CurrentFXIsValid(); void TranslateTextureNames(); Stuff::Scalar GetEffectDistance(); void ClearEffects(); void StartEffects(); void StopEffects(); void LoadWindowStates(); void SaveWindowStates(); void RefreshAllWins(); void NewTexturePath(); CString TexturePath; void GetTexturePath(); void GOSCleanUp(); //{{AFX_MSG(CPixelWhipProApp) afx_msg void OnAppAbout(); afx_msg void OnFileLoadscenebackground(); afx_msg void OnFileClearscenebackground(); afx_msg void OnFileExport(); afx_msg void OnOptionsSettexturepath(); afx_msg void OnWindowsCurveeditor(); afx_msg void OnWindowsEffectlistwindow(); afx_msg void OnWindowsEffectparameterwindow(); afx_msg void OnUpdateWindowsCurveeditor(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowsEffectlistwindow(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowsEffectparameterwindow(CCmdUI* pCmdUI); afx_msg void OnViewRestartplayback(); afx_msg void OnViewLooping(); afx_msg void OnViewDynamicworldspace(); afx_msg void OnViewLocalspace(); afx_msg void OnViewStaticworldspace(); afx_msg void OnUpdateViewStaticworldspace(CCmdUI* pCmdUI); afx_msg void OnUpdateViewLooping(CCmdUI* pCmdUI); afx_msg void OnUpdateViewLocalspace(CCmdUI* pCmdUI); afx_msg void OnUpdateViewDynamicworldspace(CCmdUI* pCmdUI); afx_msg void OnViewMovementoptions(); afx_msg void OnViewMoveeffect(); afx_msg void OnUpdateViewMoveeffect(CCmdUI* pCmdUI); afx_msg void OnOptionsClearregistry(); afx_msg void OnViewResetcamera(); afx_msg void OnOptionsSettofire(); afx_msg void OnOptionsSettosmoke(); afx_msg void OnOptionsEditfirequickset(); afx_msg void OnOptionsEditsmokequickset(); afx_msg void OnFileLoadterrain(); afx_msg void OnFileClearterrain(); afx_msg void OnFileLoadlights(); afx_msg void OnFileClearlights(); afx_msg void OnFileLoadlastworkspace(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; bool TranslateName(CString &str,NotationFile &hint_file); ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PIXELWHIPPRO_H__9AA88D96_64FF_4069_9FC5_BC4B067F97C7__INCLUDED_)