#ifndef LAYER_H_ #define LAYER_H_ #include #include #include #include"ImageLib\image.h" class Layer { private: protected: bool Loaded; public: void SetState(); Image Img; CString Name; MidLevelRenderer::MLRTexture *Texture; MidLevelRenderer::MLRState State; bool IsLoaded() {return Loaded;} Layer() {Loaded=false; Texture=NULL;} virtual void Import(const char *tname)=0; virtual void Import(Image &img)=0; Layer &operator=(Layer &lay); }; class HeightFieldLayer:public Layer { private: protected: public: virtual void Import(const char *tname); virtual void Import(Image &img); }; class TextureLayer:public Layer { private: protected: public: void LoadTexture(const char *tname); virtual void Import(const char *tname); virtual void Import(Image &img); }; #endif