#if !defined(AFX_RENDEREDVIEWWND_H__7944DBC2_5A13_11D2_8408_00A0C933BCAC__INCLUDED_) #define AFX_RENDEREDVIEWWND_H__7944DBC2_5A13_11D2_8408_00A0C933BCAC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // RenderedViewWnd.h : header file // #include #include #include #include #include #include #include #include #include #include #include"CameraInfo.h" #include"TCTTerrainData.h" ///////////////////////////////////////////////////////////////////////////// // CRenderedViewWnd frame class CRenderedViewWnd : public CMDIChildWnd { // DECLARE_DYNCREATE(CRenderedViewWnd) protected: // Attributes public: MLRState state,state2; MLRTexture *texture; ElementRenderer::CameraElement *Camera; ElementRenderer::StateChange *Camera_State; ElementRenderer::ListElement *Scene; TCTHeightField *ActiveHField; DrawScreenQuadsInformation OverLayMap; bool OverLayMapLoaded; TGAFilePool *pool; CRenderedViewWnd(); // protected constructor used by dynamic creation // Operations public: void PreGosCleanUp(); void UpdateHField(TCTHeightField &tdat); void ReDraw(CameraInfo &CamInfo); void UpdateCamera(CameraInfo &CamInfo); void PostGOSInit(); void Fix3DView(); virtual ~CRenderedViewWnd(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRenderedViewWnd) protected: virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CRenderedViewWnd) afx_msg void OnClose(); afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_RENDEREDVIEWWND_H__7944DBC2_5A13_11D2_8408_00A0C933BCAC__INCLUDED_)