// TCTb.h : main header file for the TCTB application // #if !defined(AFX_TCTB_H__D9E64DD0_5915_11D2_8408_00A0C933BCAC__INCLUDED_) #define AFX_TCTB_H__D9E64DD0_5915_11D2_8408_00A0C933BCAC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include"FinalBitmapWnd.h" #include"RenderedViewWnd.h" #include"TCTTerrainData.h" #define EDCPOINTS 8 //ConTol Pointson Spline ///////////////////////////////////////////////////////////////////////////// // CTCTbApp: // See TCTb.cpp for the implementation of this class // #include #include #include #include #include #include #include #include #include #include "UndoQueue.h" #include "LayerDlg.h" #include "CameraInfo.h" //#include "CamInfoDlg.h" #include "CamInfoTabDlg.h" #include "ExportInfo.h" #include "FeatureDlg.h" enum FBDMODE {DM_HFIELD,DM_DEPTHCOMPLEX,DM_BASETEXTURE}; class CTCTbApp : public CWinApp { public: CTCTbApp(); ~CTCTbApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTCTbApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL UndoQueue undoqueue; int UndoLevels; ExportInfo EInfo; // Implementation protected: HMENU m_hMDIMenu; HACCEL m_hMDIAccel; public: bool GOSActive; void PutSavedState(); void GetSavedState(); void NewTexturePath(); void SetTextureDir(); void SetStates(); void LoadTextureLayer(TextureLayer *lay); void LoadBTexture(); void LoadDTexture(); void ResetViewLoop(); void GOSCleanUp(); void DrawRView(); void UpdateScreen(); void UpdateActiveHField(); Stuff::Scalar Last_Frame; CFinalBitmapWnd *FBmpWnd; CRenderedViewWnd *RVWnd; TCTTerrainData TData; //Camerra Control Dlg CameraInfo CamInfo; CCamInfoTabDlg *CInfDlg; CFeatureDlg *FDlg; CString TexturePath; CLayerDlg *LWnd; FBDMODE DMode; bool ImportBitmap(CString &str, int=-1, int=0, int=0); bool ImportBitmap(Image &timg, int=-1, int=0, int=0); bool ImportBitmap(CBitmap &bmp, int=-1, int=0, int=0); void PostGOSInit(); //{{AFX_MSG(CTCTbApp) afx_msg void OnAppAbout(); afx_msg void OnFileNew(); afx_msg void OnFileImportHeightfield(); afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI); afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI); afx_msg void OnEditRedo(); afx_msg void OnEditUndo(); afx_msg void OnLayerShowall(); afx_msg void OnLayerDelete(); afx_msg void OnLayerAdd(); afx_msg void OnLayerShowheightfield(); afx_msg void OnUpdateViewCameraFreemode(CCmdUI* pCmdUI); afx_msg void OnUpdateViewCameraTrackmode(CCmdUI* pCmdUI); afx_msg void OnUpdateViewCameraUsetarget(CCmdUI* pCmdUI); afx_msg void OnViewCameraFreemode(); afx_msg void OnViewCameraTrackmode(); afx_msg void OnViewCameraUsetarget(); afx_msg void OnViewRcurve(); afx_msg void OnOptionsSettexturepath(); afx_msg void OnLayerShowbasetexture(); afx_msg void OnLayerShowdepthcomplexity(); afx_msg void OnUpdateLayerShowheightfield(CCmdUI* pCmdUI); afx_msg void OnUpdateLayerShowdepthcomplexity(CCmdUI* pCmdUI); afx_msg void OnUpdateLayerShowbasetexture(CCmdUI* pCmdUI); afx_msg void OnUpdateLayerShowall(CCmdUI* pCmdUI); afx_msg void OnViewCameraAnimatepath(); afx_msg void OnUpdateViewCameraAnimatepath(CCmdUI* pCmdUI); afx_msg void OnWindowCameracontrols(); afx_msg void OnWindowFinalbitmap(); afx_msg void OnWindowLayerwindow(); afx_msg void OnWindowRenderedview(); afx_msg void OnUpdateWindowCameracontrols(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowFinalbitmap(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowLayerwindow(CCmdUI* pCmdUI); afx_msg void OnUpdateWindowRenderedview(CCmdUI* pCmdUI); afx_msg void OnFileImportBasetexture(); afx_msg void OnFileImportDetailtexture(); afx_msg void OnOptionsExportoptions(); afx_msg void OnWindowFeaturewindow(); afx_msg void OnUpdateWindowFeaturewindow(CCmdUI* pCmdUI); afx_msg void OnFileExport(); afx_msg void OnOptionsTerraindisplayoptions(); afx_msg void OnFileImportMegabasetexture(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TCTB_H__D9E64DD0_5915_11D2_8408_00A0C933BCAC__INCLUDED_)