// autoconfig.h : main header file for the AUTOCONFIG application // #if !defined(AFX_AUTOCONFIG_H__3F0F517F_37C2_4E2D_8520_8F4BD5D2A0FE__INCLUDED_) #define AFX_AUTOCONFIG_H__3F0F517F_37C2_4E2D_8520_8F4BD5D2A0FE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CAutoconfigApp: // See autoconfig.cpp for the implementation of this class // class CAutoconfigApp : public CWinApp { public: CAutoconfigApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAutoconfigApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CAutoconfigApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; void _stdcall InitializeGameEngine(); void _stdcall TerminateGameEngine(); ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AUTOCONFIG_H__3F0F517F_37C2_4E2D_8520_8F4BD5D2A0FE__INCLUDED_)