!Include=Content\ProjectSpecific.include [GameData] Class=MechWarrior4::Mech MechID=$(M_Hellspawn) TechType=$(Tech_IS) NameIndex=$(IDS_HELLSPAWN) VehicleTonnage=10.0 MaxVehicleTonnage=45.0 VehicleTradeValue=4194000 DragoonValue=90 BattleKillBonus=375 BattleDamageRatio=1.94 HeatManager=Subsystems\HeatManager.data MaxHeat=35 // was 60 CanLoadJumpJets=Yes JumpJetTonnage=3.0 CanLoadECM=Yes CanLoadBeagle=Yes CanLoadLightAmp=Yes CanLoadAMS=Yes CanLoadLAMS=Yes CanLoadIFF_Jammer=Yes //merc:CanLoadEnhancedOptics=Yes CanLoadAdvancedGyro=Yes AdvancedGyroTonnage=0.0 DeathEntityResource=Mechs\Hellspawn_Destroyed\Hellspawn_Destroyed.data SecondaryDeathEntityResource=Mechs\Hellspawn_Destroyed\Hellspawn_Destroyed.data Cradle=vehicles\jump_cradle\jump_cradle.data CradleDeathEffect=content\Effects\Cradle_Death\Cradle_Death.data CraterName=crater01 //Collision SolidOBB=HellSpawn_Skeleton_SOLID.obb HierarchicalOBB=Hellspawn_Skeleton.obb Collider=true CanBeShot=true //Lighting VertexLighting=yes FaceLighting=yes LookupLighting=yes LightMapLighting=no //effects DropJumpEffect=Content\Effects\JumpJet\DropJump.data WakeEffectResource=Content\Effects\BoatWake\MechWake.data MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data OverHeatEffectResource=Content\effects\heat\overheat.data FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Small.contents DefaultFootStepTexture=FootSteps\hellspawn_default FootStepTexture=FootSteps\hellspawn_snow,Snow FootStepTexture=FootSteps\hellspawn_dirt,BrownDirt CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data DamageNeededForCageEffect=7.0 LeftJumpJetSiteName=site_lujetport RightJumpJetSiteName=site_rujetport JumpJetEffect=Content\Effects\JumpJet\JumpJet.data InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data //movement MoveTypeFlag=LEGJUMPMOVETYPE FullStopTurnRate=90.0 TopSpeedTurnRate=60.0 MaxSpeed=50.00 //MaxSpeed=32.78 MinMaxSpeed=22.78 MinSpeed=2.78 MaxReverseSpeed=-13.79 MinReverseSpeed=-2.78 MaxGimpSpeed=9.26 Acceleration=17.59 Decceleration=26.39 MinStandTransitionSpeed=10.831 ReverseAccelerationMultiplier=0.8 ReverseDeccelerationMultiplier=0.8 //animation AnimationScript=Content\Mechs\hellspawn\hellspawn.animscript TiltSpeed=20.0 TiltDegree=9.0 PercentageOfSpeedToStartTilt=0.7 PercentageOfTurnToStartTilt=0.7 ScaleInternalTiltDegree=0.85 FootReturnSeconds=0.5 FallAdjustmentSeconds=1.0 GetUpAdjustmentSeconds=1.0 FallAdjustmentDelaySeconds=0.0 GetUpAdjustmentDelaySeconds=1.0 DampenWorldJoint=1.0 DampenRootJoint=0.95 DampenTranslationJoint=0.95 DampenTorsoJoint=0.9 DampenHipJoint=0.95 UndampenWorldJoint=1.0 UndampenRootJoint=1.0 UndampenTranslationJoint=0.1 UndampenTorsoJoint=0.1 UndampenHipJoint=0.4 MinimumDamageForHitAnimation=1 MinimumDamageForInternalHitAnimation=1 TorsoScaleTakeHit=30 HipScaleTakeHit=30 RootScaleTakeHit=30 TorsoHitSpringMotionLimit=45.0 TorsoHitSpringDeceleration=35.0 TorsoHitSpringReturnSpeed=60.0 TorsoHitSpringSpeed=80.0 HipHitSpringMotionLimit=20.0 HipHitSpringDeceleration=15.0 HipHitSpringReturnSpeed=40.0 HipHitSpringSpeed=30.0 RootHitSpringMotionLimit=20.0 RootHitSpringDeceleration=20.0 RootHitSpringReturnSpeed=60.0 RootHitSpringSpeed=40.0 ExternalHitScaleBeamDamage=3.0 ExternalHitScaleMissileDamage=3.0 ExternalHitScaleProjectileDamage=3.0 ExternalHitScaleSplashDamage=0.125 ExternalHitScaleHeatDamage=0.0 InternalHitScaleBeamDamage=3.0 InternalHitScaleMissileDamage=3.0 InternalHitScaleProjectileDamage=3.0 InternalHitScaleSplashDamage=0.0 InternalHitScaleHeatDamage=0.0 EyeSpringMotionLimit=20.0 20.0 20.0 EyeSpringConstant=30.0 30.0 30.0 EyeSpringDrag=300.0 300.0 300.0 EyeSpringStopThreshold=30.0 30.0 30.0 InternalSpinHitScaleBeamDamage=1.0 InternalSpinHitScaleMissileDamage=3.0 InternalSpinHitScaleProjectileDamage=2.5 InternalSpinHitScaleSplashDamage=0.0 InternalSpinHitScaleHeatDamage=0.0 SpinForceBeamDamage=0.01 SpinForceMissileDamage=0.01 SpinForceProjectileDamage=0.01 //SpinForceSplashDamage=0.01 SpinForceSplashDamage=0.0 SpinForceHeatDamage=0.01 Shadow={ [shadow] LightType=Shadow InnerRadius=4.0 OuterRadius=10.0 BlobDistance=200.0 ShadowMap=ShadowMask Intensity=0.4 } //splash SplashDamageAmount=90 SplashDamageRadius=30 SplashHeatAmount=2.7