!include = Content\Defines\VehicleArmor.defines [DamageObject] BaseArmorValue=$(SHELL_ARMOR) InternalDamageZone=VehicleHull [HullInternalDamageObject] DamageZone=VehicleHull BaseInternalDamage=$(TINY_INTERNAL) DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.75 DamageMode=DestructionDamageMode ParentEntityName=DamageObject OmniSlots=20