[!if=(FileExists, "FALSE")] // [!CPPName] : Implementation of [!ClassName] #include "stdafx.h" #include "[!ProjectName].h" #include "[!HeaderName]" [!else] [!AddIncludeFile(TargetFile, "stdafx.h")] [!AddStringToSymbol(ProjectName.h, ProjectName, ".h")] [!AddIncludeFile(TargetFile, ProjectName.h)] [!AddIncludeFile(TargetFile, HeaderName)] [!endif] [!crlf] ///////////////////////////////////////////////////////////////////////////// // [!ClassName] [!crlf] [!if=(ObjectControl, "TRUE")] HRESULT [!ClassName]::Activate() { HRESULT hr = GetObjectContext(&m_spObjectContext); if (SUCCEEDED(hr)) return S_OK; return hr; } [!crlf] BOOL [!ClassName]::CanBePooled() { [!if=(CanBePooled, "TRUE")] return TRUE; [!else] return FALSE; [!endif] } [!crlf] void [!ClassName]::Deactivate() { m_spObjectContext.Release(); } [!crlf] [!endif]