# Microsoft Developer Studio Project File - Name="atl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=atl - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Atl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Atl.mak" CFG="atl - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "atl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "atl - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "atl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "atl - Win32 Unicode Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "atl - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 /nologo /base:"0x5f3e0000" /version:2.0 /subsystem:windows /dll /debug /machine:I386 # SUBTRACT LINK32 /pdb:none # Begin Custom Build OutDir=.\.\Debug TargetPath=.\Debug\Atl.dll InputPath=.\Debug\Atl.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" echo regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "atl - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Unicode Debug" # PROP BASE Intermediate_Dir ".\Unicode Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\DebugU" # PROP Intermediate_Dir ".\DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /Yu"stdafx.h" /c # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "_UNICODE" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 /nologo /base:"0x5f3e0000" /version:2.0 /subsystem:windows /dll /debug /machine:I386 # Begin Custom Build OutDir=.\.\DebugU TargetPath=.\DebugU\Atl.dll InputPath=.\DebugU\Atl.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" echo regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "atl - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /machine:I386 # ADD LINK32 delayimp.lib /nologo /base:"0x5f3e0000" /version:2.0 /entry:"DllMain" /subsystem:windows /dll /machine:I386 /delayload:user32.dll /delayload:gdi32.dll /delayload:ole32.dll /delayload:oleaut32.dll /delayload:advapi32.dll /delayload:olepro32.dll # SUBTRACT LINK32 /pdb:none # Begin Custom Build OutDir=.\.\Release TargetPath=.\Release\Atl.dll InputPath=.\Release\Atl.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" echo regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "atl - Win32 Unicode Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\ReleaseU" # PROP BASE Intermediate_Dir ".\ReleaseU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\ReleaseU" # PROP Intermediate_Dir ".\ReleaseU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /c # ADD CPP /nologo /MT /W3 /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_UNICODE" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "_UNICODE" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /entry:"DllMain" /subsystem:windows /dll /machine:I386 # ADD LINK32 delayimp.lib /nologo /base:"0x5f3e0000" /version:2.0 /entry:"DllMain" /subsystem:windows /dll /machine:I386 /delayload:user32.dll /delayload:gdi32.dll /delayload:ole32.dll /delayload:oleaut32.dll /delayload:advapi32.dll /delayload:olepro32.dll # SUBTRACT LINK32 /pdb:none # Begin Custom Build OutDir=.\.\ReleaseU TargetPath=.\ReleaseU\Atl.dll InputPath=.\ReleaseU\Atl.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" echo regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "atl - Win32 Debug" # Name "atl - Win32 Unicode Debug" # Name "atl - Win32 Release" # Name "atl - Win32 Unicode Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\atl.cpp # End Source File # Begin Source File SOURCE=.\atl.def # End Source File # Begin Source File SOURCE=.\atl.idl !IF "$(CFG)" == "atl - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\atl.idl BuildCmds= \ midl /h atl.h /iid atl_i.c atl.idl "atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "atl - Win32 Unicode Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\atl.idl BuildCmds= \ midl /h atl.h /iid atl_i.c atl.idl "atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "atl - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\atl.idl BuildCmds= \ midl /h atl.h /iid atl_i.c atl.idl "atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "atl - Win32 Unicode Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build InputPath=.\atl.idl BuildCmds= \ midl /h atl.h /iid atl_i.c atl.idl "atl.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "atl_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\atl.rc # End Source File # Begin Source File SOURCE=.\RegObj.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\ATLControl.h # End Source File # Begin Source File SOURCE=.\RegObj.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\atl.tlb # End Source File # Begin Source File SOURCE=.\ATLControl.rgs # End Source File # Begin Source File SOURCE=.\RegObj.rgs # End Source File # End Target # End Project