Deleting intermediate files and output files for project 'GameOS - Win32 Profile'. Deleting intermediate files and output files for project 'stlport - Win32 Profile'. Deleting intermediate files and output files for project 'Stuff - Win32 Profile'. Deleting intermediate files and output files for project 'MLR - Win32 Profile'. Deleting intermediate files and output files for project 'gosFX - Win32 Profile'. Deleting intermediate files and output files for project 'ElementRenderer - Win32 Profile'. Deleting intermediate files and output files for project 'ImageLib - Win32 Profile'. Deleting intermediate files and output files for project 'Adept - Win32 Profile'. Deleting intermediate files and output files for project 'MW4 - Win32 Profile'. Deleting intermediate files and output files for project 'GOSScript - Win32 Profile'. Deleting intermediate files and output files for project 'Compost - Win32 Profile'. Deleting intermediate files and output files for project 'GamePlatformNoMain - Win32 Profile'. Deleting intermediate files and output files for project 'MW4DedicatedUI - Win32 Profile'. Deleting intermediate files and output files for project 'server - Win32 Profile'. Deleting intermediate files and output files for project 'ctcls - Win32 Profile'. Deleting intermediate files and output files for project 'Launcher - Win32 Profile'. Deleting intermediate files and output files for project 'MFCPlatform - Win32 Profile'. Deleting intermediate files and output files for project 'autoconfig - Win32 Profile'. Deleting intermediate files and output files for project 'mw4print - Win32 Release'. Deleting intermediate files and output files for project 'MissionLang - Win32 Debug'. Deleting intermediate files and output files for project 'ScriptStrings - Win32 Debug'. Deleting intermediate files and output files for project 'MW4Application - Win32 Profile'. --------------------Configuration: GameOS - Win32 Profile-------------------- Compiling... pch.cpp Compiling... DirtyRectangle.cpp DXRasterizer.cpp RenderIME.cpp VertexBuffer.cpp VideoCard.cpp c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(447) : warning C4101: 'Buffer' : unreferenced local variable c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(448) : warning C4101: 'Buffer1' : unreferenced local variable 3D T&L.cpp 3DPrimitives.cpp 3DRasterizer.cpp Clipping.cpp RenderStates.cpp RenderToTexture.cpp Loader_BMP.cpp Loader_JPG.cpp Loader_PNG.cpp Loader_TGA.cpp Texture API.cpp Texture Convert.cpp Texture Create.cpp Texture Format.cpp Texture Manager.cpp Generating Code... Compiling... Texture MipMap.cpp Texture Original.cpp Texture SysMem.cpp Texture Update.cpp Texture VidMem.cpp ControlManager.cpp ForceFeedback.cpp Keyboard.cpp Mouse.cpp Cpu.cpp ErrorDialogs.cpp ErrorHandler.cpp Exceptions.cpp ExitGameOS.cpp ImageHlp.cpp Logfile.cpp MachineDetails.cpp Mail.cpp Raid.cpp Spew.cpp Generating Code... Compiling... ThunkDLLs.cpp FileIO.cpp Font3D.cpp Font3D_Load.cpp Font3D_DBCS.cpp Font3D_DBCS_Storage.cpp Font3D_DBCS_Surface.cpp LocalizationManager.cpp MemoryManager.cpp Games_GUN.cpp Games_LAN.cpp GUNGameList.cpp Net_Globals.cpp Net_Main.cpp Net_Packet.cpp Net_Protocol.cpp Net_Routines.cpp Net_Threads.cpp nglog_mark.cpp UserInterface.cpp Generating Code... Compiling... zping.cpp Registry.cpp ACM.cpp EZVector.cpp Sound API.cpp Sound DS3DChannel.cpp Sound DS3DMixer.cpp Sound Renderer.cpp Sound Resource.cpp Time.cpp Globals.cpp Libraries.cpp Threads.cpp Windows.cpp WindowsDebugging.cpp WinMain.cpp WinProc.cpp c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced Direct3D.cpp DirectDraw.cpp DirectInput.cpp Generating Code... Compiling... DirectPlay.cpp DirectShow.cpp DirectSound.cpp DirectX.cpp DirectXDebugging.cpp DirectXErrors.cpp perf.cpp Profiler.cpp Debugger.cpp DebugGraphs.cpp DebugGUI.cpp DebugMenus.cpp VideoPlayback.cpp Music.cpp eventid.cpp goslog.cpp gvserver.cpp Generating Code... Compiling... png.c pngerror.c pngget.c pngmem.c pngpread.c pngread.c pngrio.c pngrtran.c pngrutil.c pngset.c pngtrans.c pngwio.c pngwrite.c pngwtran.c pngwutil.c adler32.c compress.c crc32.c deflate.c gzio.c Generating Code... Compiling... infblock.c infcodes.c inffast.c inflate.c inftrees.c infutil.c trees.c uncompr.c zutil.c Generating Code... Compiling... guids.cpp render.cpp c:\VWE\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch Generating Code... Creating library... --------------------Configuration: stlport - Win32 Profile-------------------- --------------------Configuration: Stuff - Win32 Profile-------------------- Compiling... StuffHeaders.cpp Compiling... Style.cpp AffineMatrix.cpp AffineMatrix_Test.cpp Angle.cpp Angle_Test.cpp Color.cpp ExtentBox.cpp Line.cpp LinearMatrix.cpp LinearMatrix_Test.cpp Matrix.cpp Matrix_Test.cpp Motion.cpp Normal.cpp Normal_Test.cpp OBB.cpp Origin.cpp Origin_Test.cpp Plane.cpp Point3D.cpp Generating Code... Compiling... Point3D_Test.cpp Polar.cpp Random.cpp Random_Test.cpp Rotation.cpp Rotation_Test.cpp Scalar.cpp Sphere.cpp Sphere_Test.cpp Spline.cpp UnitVector.cpp UnitVector_Test.cpp Vector3D.cpp Vector3D_Test.cpp Vector4D.cpp Vector4D_Test.cpp MatrixStack.cpp MemoryBlock.cpp MemoryBlock_Test.cpp MString.cpp Generating Code... Compiling... MString_Test.cpp Chain.cpp Chain_Test.cpp Hash.cpp Hash_Test.cpp Link.cpp Plug.cpp RegisteredClass.cpp SafeChain.cpp SafeChain_Test.cpp SafeSocket.cpp Slot.cpp Socket.cpp SortedChain.cpp SortedChain_Test.cpp SortedSocket.cpp Table.cpp Table_Test.cpp Tree.cpp Tree_Test.cpp Generating Code... Compiling... Database.cpp FileStream.cpp FileStream_Test.cpp FileStreamManager.cpp MemoryStream.cpp MemoryStream_Test.cpp NameList.cpp NameList_Test.cpp NotationFile.cpp NotationFile_Test.cpp Note.cpp Page.cpp Stuff.cpp Generating Code... Creating library... --------------------Configuration: MLR - Win32 Profile-------------------- Compiling... MLRHeaders.cpp Compiling... MLR_I_C_DeT_PMesh.cpp MLR_I_C_DT_PMesh.cpp MLR_I_C_PMesh.cpp MLR_I_DeT_PMesh.cpp MLR_I_DT_PMesh.cpp MLR_I_L_DeT_PMesh.cpp MLR_I_L_DT_PMesh.cpp MLR_I_L_PMesh.cpp MLR_I_PMesh.cpp MLR_I_C_DeT_TMesh.cpp MLR_I_C_DT_TMesh.cpp MLR_I_C_TMesh.cpp MLR_I_DeT_TMesh.cpp MLR_I_DT_TMesh.cpp MLR_I_L_DeT_TMesh.cpp MLR_I_L_DT_TMesh.cpp MLR_I_L_TMesh.cpp MLR_I_TMesh.cpp MLR_BumpyWater.cpp MLR_Terrain2.cpp Generating Code... Compiling... MLR_Water.cpp MLRCulturShape.cpp MLRFootstep.cpp MLRIndexedPrimitiveBase.cpp MLRPrimitiveBase.cpp MLRShape.cpp MLRAmbientLight.cpp MLRCenterPointLight.cpp MLRInfiniteLight.cpp MLRInfiniteLightWithFalloff.cpp MLRLight.cpp MLRLightMap.cpp MLRLookUpLight.cpp MLRPointLight.cpp MLRProjectLight.cpp MLRShadowLight.cpp MLRSpotLight.cpp MLRSortByOrder.cpp MLRSorter.cpp MLRState.cpp Generating Code... Compiling... MLRMovieTexture.cpp MLRTexture.cpp MLRTexturePool.cpp GOSImage.cpp GOSImagePool.cpp GOSVertex.cpp GOSVertex2UV.cpp GOSVertex3UV.cpp MLRClipper.cpp MLRClippingState.cpp MLRCardCloud.cpp MLREffect.cpp MLRIndexedTriangleCloud.cpp MLRLineCloud.cpp MLRNGonCloud.cpp MLRPointCloud.cpp MLRSpriteCloud.cpp MLRTriangleCloud.cpp MLR.cpp Generating Code... Creating library... --------------------Configuration: gosFX - Win32 Profile-------------------- Compiling... gosFXHeaders.cpp Compiling... Effect.cpp EffectLibrary.cpp Fcurve.cpp CardCloud.cpp DebrisCloud.cpp EffectCloud.cpp ParticleCloud.cpp PertCloud.cpp PointCloud.cpp ShapeCloud.cpp ShardCloud.cpp SpinningCloud.cpp SpriteCloud.cpp Card.cpp Flare.cpp Shape.cpp Singleton.cpp Beam.cpp Tube.cpp PointLight.cpp Generating Code... Compiling... gosFX.cpp Generating Code... Creating library... --------------------Configuration: ElementRenderer - Win32 Profile-------------------- Compiling... ElementRendererHeaders.cpp Compiling... CameraElement.cpp Element.cpp gosFXElement.cpp GridElement.cpp GroupElement.cpp LightElement.cpp LineCloudElement.cpp ListElement.cpp LODElement.cpp MultiLODElement.cpp PointCloudElement.cpp ScalableShapeElement.cpp ScreenQuadsElement.cpp ShapeElement.cpp ShapeLODElement.cpp SwitchElement.cpp TreeElement.cpp TriangleCloudElement.cpp StateChange.cpp ElementRenderer.cpp Generating Code... Creating library... --------------------Configuration: ImageLib - Win32 Profile-------------------- Compiling... Gif.cpp HClass.cpp Image.cpp IUtils.cpp OctTree.cpp Png.cpp Raw.cpp Tga.cpp Tif.cpp Creating library... --------------------Configuration: Adept - Win32 Profile-------------------- Compiling... AdeptHeaders.cpp Compiling... AudioChannel.cpp AudioCommand.cpp AudioComponentWeb.cpp AudioFXComponent.cpp AudioFXComponent_Tool.cpp AudioRenderer.cpp AudioRenderer_Tool.cpp AudioSample.cpp AudioSample_Tool.cpp EarComponent.cpp EarComponent_Tool.cpp SpatializedChannel.cpp SpatializedCommand.cpp VOChannel.cpp AttributeWatcher.cpp Channel.cpp Channel_Tool.cpp Component.cpp Component_Tool.cpp ComponentWeb.cpp Generating Code... Compiling... ComponentWeb_Tool.cpp Matcher.cpp Matcher_Tool.cpp control_mapping.cpp Controls.cpp Controls_Test.cpp Controls_Tool.cpp Joystick.cpp Attribute.cpp CollisionVolume.cpp DamageObject.cpp Entity.cpp Entity_Tool.cpp EntityAttribute.cpp EntityClassData.cpp EntityManager.cpp ExecutionState.cpp GameModelAttribute.cpp State.cpp State_Tool.cpp Generating Code... Compiling... Application.cpp ApplicationTask.cpp CollisionGrid.cpp Map.cpp Map_Tool.cpp Mission.cpp Mission_Tool.cpp NameTable.cpp Tile.cpp Zone.cpp Event.cpp Event_Test.cpp EventStatistics.cpp Receiver.cpp Receiver_Test.cpp GSpy_Host.cpp darray.cpp gserver.cpp gserverlist.cpp GSpy_client.cpp Generating Code... Compiling... gutil.cpp hashtable.cpp cengtest.cpp goasample.cpp goautil.cpp Games_GSpy.cpp nonport.cpp Connection.cpp NetExtra.cpp NetStatCollector.cpp Network.cpp Replicator.cpp Replicator_Tool.cpp rasfuncs.cpp Renderer.cpp Renderer_Test.cpp Renderer_Tool.cpp RendererManager.cpp Resource.cpp Resource_Test.cpp Generating Code... Compiling... ResourceEffectLibrary.cpp ResourceImagePool.cpp Tool.cpp BeamComponent.cpp BeamComponent_Tool.cpp CameraComponent.cpp CameraComponent_Tool.cpp ConeComponent.cpp ConeComponent_Tool.cpp gosFXComponent.cpp gosFXComponent_Tool.cpp LightComponent.cpp LightComponent_Tool.cpp LightManager.cpp LODComponent.cpp LODComponent_Tool.cpp MultiLODComponent.cpp MultiLODComponent_Tool.cpp ScalableShapeComponent.cpp ScalableShapeComponent_Tool.cpp Generating Code... Compiling... ShapeComponent.cpp ShapeComponent_tool.cpp SlidingShapeComponent.cpp SlidingShapeComponent_tool.cpp SwitchComponent.cpp SwitchComponent_Tool.cpp VideoComponent.cpp VideoComponent_Tool.cpp VideoComponentWeb.cpp VideoRenderer.cpp c:\VWE\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) VideoRenderer_Tool.cpp GUIManager.cpp GUIObject.cpp GUIStatBar.cpp GUITextManager.cpp GUITextObject.cpp Driver.cpp Driver_Tool.cpp DropZone.cpp DropZone_Tool.cpp Generating Code... Compiling... Effect.cpp Effect_Tool.cpp Interface.cpp c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. c:\VWE\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. Interface_Tool.cpp Mover.cpp Mover_Tool.cpp Player.cpp Player_Tool.cpp Site.cpp Adept.cpp GlobalPointerManager.cpp Generating Code... Creating library... --------------------Configuration: MW4 - Win32 Profile-------------------- Compiling... MW4Headers.cpp Compiling... AdvancedGyro.cpp AMS.cpp AMS_Tool.cpp Armor.cpp Armor_Tool.cpp ArtilleryWeapon.cpp Beagle.cpp Beagle_Tool.cpp BeamWeapon.cpp BeanWeapon_Tool.cpp BombastWeapon.cpp BombastWeapon_Tool.cpp BombWeaponSubsystem.cpp ECM.cpp ECM_Tool.cpp Engine.cpp Engine_Tool.cpp eyepointmanager.cpp FlamerWeapon.cpp FlareWeapon.cpp Generating Code... Compiling... Gyro.cpp HeatManager.cpp HeatSink.cpp HeatSink_Tool.cpp HighExplosiveWeapon.cpp IFF_Jammer.cpp IFF_Jammer_Tool.cpp JumpJet.cpp JumpJet_Tool.cpp LBXWeaponSub.cpp LBXWeaponSub_Tool.cpp LongTomWeapon.cpp LRMWeaponSubsystem.cpp MissileWeapon.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data MissileWeapon_Tool.cpp MRMWeaponSubsystem.cpp NarcWeaponSubsystem.cpp ProjectileWeapon.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data ProjectileWeapon_Tool.cpp SearchLight.cpp Generating Code... Compiling... SearchLight_Tool.cpp Sensor.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced Sensor_Tool.cpp SRMWeaponSubsystem.cpp SSRMWeaponSubsystem.cpp Subsystem.cpp Subsystem_Tool.cpp Torso.cpp Torso_Tool.cpp Weapon.cpp Weapon_Tool.cpp hudchat.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data hudcomm.cpp hudcomp.cpp hudcomp2.cpp huddamage.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data hudhelp.cpp hudhelparrow.cpp hudmap.cpp hudobj.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced Generating Code... Compiling... hudscore.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data hudtarg.cpp hudtimer.cpp hudweapon.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced GUILightAmp.cpp GUIRadarManager.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data GUIStaticView.cpp GUIWeaponManager.cpp MWGUIManager.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced bridge.cpp bridge_tool.cpp Building.cpp Building_Tool.cpp cultural.cpp cultural_tool.cpp Turret.cpp Turret_Tool.cpp WaterCultural.cpp AI_FindObject.cpp AI_Action.cpp Generating Code... c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized c:\VWE\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized Compiling... AI_Behavior.cpp AI_CombatTacticInterface.cpp AI_Condition.cpp AI_SituationalAnalysis.cpp AI_Tactics.cpp AI_FocusFireSquad.cpp AI_Groups.cpp AI_Lancemate.cpp AI_LancemateAudio.cpp AI_LancemateCommands.cpp AI_MoodSquad.cpp AI_RadioSquad.cpp AI_Squad.cpp AI_SquadOrders.cpp AI_Damage.cpp AI_FireData.cpp AI_FireParamPackage.cpp AI_FireStyle.cpp AI_HitTesting.cpp AI_Weapons.cpp Generating Code... c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code Compiling... AI_Moods.cpp AI_Log.cpp AI_Statistics.cpp AI_SearchLight.cpp AI_Specials.cpp CombatAI.cpp AI_DebugRenderer.cpp data_client.cpp ABLAudio.cpp Abldbug.cpp Abldecl.cpp Ablenv.cpp Ablerr.cpp Ablexec.cpp Ablexpr.cpp ablfile.cpp ablheap.cpp AblProfiler.cpp Ablrtn.cpp Ablscan.cpp Generating Code... Compiling... Ablstd.cpp Ablstmt.cpp Ablsymt.cpp Ablxexpr.cpp ablxstd.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data Ablxstmt.cpp AI_Types.cpp gridmove.cpp move_rect.cpp node2path.cpp Path.cpp Path_Tool.cpp rail_move.cpp raillink.cpp railpath.cpp railutils.cpp aiMoveData.cpp move_flee.cpp move_follow.cpp move_locpoint.cpp Generating Code... Compiling... move_lookout.cpp move_object.cpp move_patrol.cpp move_rigidpatrol.cpp move_semi.cpp move_sit.cpp cheap_move.cpp move_dropship.cpp move_formation.cpp obstacle.cpp AI_UserConstants.cpp ai.cpp ai_tool.cpp mech_ai.cpp MoverAI.cpp noncomai.cpp planeai.cpp playerai.cpp playerai_tool.cpp ShooterAI.cpp Generating Code... Compiling... AI_Graveyard.cpp comfuncs.cpp objective.cpp objective_tool.cpp Group.cpp GroupContainer.cpp bucket.cpp InputTrainer.cpp lancemate.cpp MemoryDiffKiller.cpp MWApplication.cpp ..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union ..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data MWCampaign.cpp MWDebugHelper.cpp MWGame.cpp mwmap.cpp MWMission.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data MWMission_Tool.cpp MWOptions.cpp MWPlayer.cpp MWTable.cpp Generating Code... c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized c:\VWE\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized Compiling... MWTool.cpp MWVideoRenderer.cpp Salvage.cpp DeathEntity.cpp DeathEntity_Tool.cpp Decal.cpp EffectGenerator.cpp EffectGenerator_Tool.cpp flag.cpp flag_tool.cpp LightEntity.cpp NavPoint.cpp Team.cpp VOEntity.cpp ArtilleryMark.cpp ArtilleryMark_Tool.cpp BeamEntity.cpp BeamEntity_Tool.cpp Explosive.cpp Explosive_Tool.cpp Generating Code... Compiling... FlameMover.cpp LBXMover.cpp LBXMover_Tool.cpp Missile.cpp Missile_Tool.cpp Narc.cpp Narc_Tool.cpp StickyMover.cpp StickyMover__Tool.cpp WeaponMover.cpp WeaponMover_Tool.cpp AirplaneAnimationStateEngine.cpp AnimationState.cpp AnimationState_Tool.cpp AnimationTrigger.cpp AnimHolder.cpp MechAnimationState.cpp SimpleChannelAnimator.cpp Dictionary.cpp MissionReview.cpp Generating Code... warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information Compiling... MWEntityManager.cpp ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union NetAutoPacketSpliter.cpp NetBitDepths.cpp NetClientServerController.cpp ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union NetDamage.cpp NetGenericMessages.cpp NetMovement.cpp NetSubsystems.cpp NetUpdateManager.cpp NetVehicleMovement.cpp NetWeapon.cpp review_playback.cpp CampaignMechLab.cpp filedialog.cpp MechLab.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data MW4Shell.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced PopUp.cpp log_test.cpp DamageDispatch.cpp DamageDispatch_Multiplayer.cpp Generating Code... warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized c:\VWE\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized Compiling... DamageDispatch_SinglePlayer.cpp MWDamageObject.cpp Airplane.cpp Airplane_Tool.cpp boat.cpp boat_tool.cpp CameraShip.cpp CameraShip_Tool.cpp dropship.cpp field_base.cpp Helicopter.cpp HoverCraft.cpp HoverCraft_Tool.cpp Mech.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data Mech_Tool.cpp MFB.cpp MFB_Tool.cpp MWMover.cpp MWMover_Tool.cpp MWObject.cpp Generating Code... Compiling... MWObject_Tool.cpp noncom.cpp ObservationVehicle.cpp ObservationVehicle_Tool.cpp Tank.cpp Tank_Tool.cpp Truck.cpp Truck_Tool.cpp Vehicle.cpp Vehicle_Tool.cpp VehicleInterface.cpp c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable VehicleInterface_Tool.cpp gameinfo.cpp hudcamera.cpp huddebug.cpp MW4.cpp Generating Code... c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized c:\VWE\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized Compiling... data server_c.c Compiling... mech_ai_tool.cpp MoverAI_Tool.cpp aiutils.cpp AnimFormat.cpp AnimInstance.cpp AnimInterp.cpp AnimIterator.cpp AnimIteratorManager.cpp Generating Code... Creating library... Coping Shell Script Files A subdirectory or file ..\..\..\pro.bin\Content already exists. A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. --------------------Configuration: GOSScript - Win32 Profile-------------------- Compiling... Script.cpp Compiling... ezmatrix.cpp FloatRelated.cpp Font.cpp GAF.cpp List.cpp MakePCH.cpp Pane.cpp ScriptError.cpp ScriptExecute.cpp ScriptExpressions.cpp ScriptGlobals.cpp ScriptKeywords.cpp ScriptPreProcess.cpp Surface.cpp SurfaceManager.cpp TextDraw.cpp Generating Code... Compiling... GameOS.cpp Creating library... --------------------Configuration: Compost - Win32 Profile-------------------- Compiling... TexturePool.cpp FeatureGrid.cpp FeaturePool.cpp TerrainTextureLogistic.cpp Compost.cpp CompostHeaders.cpp Generating Code... Creating library... --------------------Configuration: GamePlatformNoMain - Win32 Profile-------------------- Compiling... GamePlatformNoMain.cpp Creating library... --------------------Configuration: MW4DedicatedUI - Win32 Profile-------------------- Compiling... MW4DUIHeaders.cpp Compiling... DedicatedUI.cpp GameLobby.cpp HostSetup.cpp Generating Code... Creating library... --------------------Configuration: server - Win32 Profile-------------------- Compiling... comline.cpp comline_s.c comutil.cpp server.cpp Creating library... --------------------Configuration: ctcls - Win32 Profile-------------------- Compiling... StdAfx.cpp Compiling... ctcls.cpp Linking... Creating library ../pro.bin/ctcls.lib and object ../pro.bin/ctcls.exp --------------------Configuration: Launcher - Win32 Profile-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... Launcher.cpp Cstr.cpp ctcl.cpp c:\VWE\Gameleap\code\Launcher\ctcl.cpp(1017) : warning C4355: 'this' : used in base member initializer list ctime.cpp mugSocs.cpp c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(322) : warning C4018: '<=' : signed/unsigned mismatch c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data c:\VWE\Gameleap\code\Launcher\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable Generating Code... Linking... --------------------Configuration: MFCPlatform - Win32 Profile-------------------- Compiling... MFCPlatform.cpp Creating library... --------------------Configuration: autoconfig - Win32 Profile-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... autoconfig.cpp autoconfigDlg.cpp ConfigError.cpp Generating Code... Linking... --------------------Configuration: mw4print - Win32 Release-------------------- Compiling resources... Compiling... StdAfx.cpp Compiling... ChildView.cpp c:\VWE\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2421) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2442) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\Gameleap\code\mw4\Code\mw4print\recscore.cpp(2463) : warning C4065: switch statement contains 'default' but no 'case' labels cspcfd.cpp Cstr.cpp MainFrm.cpp mw4print.cpp Generating Code... Linking... --------------------Configuration: MissionLang - Win32 Debug-------------------- Compiling resources... Compiling... MissionLang.cpp Linking... Coping MissionLang.defines A subdirectory or file ..\..\..\dbg.bin\Content already exists. A subdirectory or file ..\..\..\dbg.bin\Content\Defines already exists. 1 file(s) copied. --------------------Configuration: ScriptStrings - Win32 Debug-------------------- Compiling resources... Linking... A subdirectory or file ..\..\..\dbg.bin\Content already exists. A subdirectory or file ..\..\..\dbg.bin\Content\ShellScripts already exists. 1 file(s) copied. --------------------Configuration: MW4Application - Win32 Profile-------------------- Compiling resources... Compiling... MW4AppHeaders.cpp MW4Testall.cpp UserInterface.cpp Eula.cpp MW4Application.cpp c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data Compiling... Cstr.cpp c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data ctcl.cpp c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union c:\VWE\Gameleap\code\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data ctime.cpp c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data mugSocs.cpp c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data StdAfx.cpp c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data Generating Code... c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code c:\VWE\Gameleap\code\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized Linking... LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF MW4pro.exe - 0 error(s), 400 warning(s)