--------------------Configuration: GameOS - Win32 Profile-------------------- Compiling... DXRasterizer.cpp Creating library... --------------------Configuration: Stuff - Win32 Profile-------------------- Compiling... NotationFile.cpp Creating library... --------------------Configuration: gosFX - Win32 Profile-------------------- Compiling... gosFXHeaders.cpp Compiling... Effect.cpp EffectLibrary.cpp Fcurve.cpp CardCloud.cpp DebrisCloud.cpp EffectCloud.cpp ParticleCloud.cpp PertCloud.cpp PointCloud.cpp ShapeCloud.cpp ShardCloud.cpp SpinningCloud.cpp SpriteCloud.cpp Card.cpp Flare.cpp Shape.cpp Singleton.cpp Beam.cpp Tube.cpp PointLight.cpp Generating Code... Compiling... gosFX.cpp Generating Code... Creating library... --------------------Configuration: ElementRenderer - Win32 Profile-------------------- Compiling... gosFXElement.cpp Creating library... --------------------Configuration: Adept - Win32 Profile-------------------- Compiling... AudioFXComponent.cpp AudioRenderer.cpp EarComponent.cpp SpatializedChannel.cpp SpatializedCommand.cpp control_mapping.cpp Controls.cpp Controls_Test.cpp Controls_Tool.cpp Joystick.cpp Application.cpp Mission.cpp ResourceEffectLibrary.cpp Tool.cpp BeamComponent.cpp BeamComponent_Tool.cpp CameraComponent.cpp gosFXComponent.cpp gosFXComponent_Tool.cpp VideoRenderer.cpp c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) Generating Code... Compiling... Interface.cpp c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. c:\VWE\GameleapCode5_03\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. Interface_Tool.cpp Player.cpp Player_Tool.cpp Adept.cpp Generating Code... Creating library... --------------------Configuration: MW4 - Win32 Profile-------------------- Compiling... MW4Headers.cpp Compiling... AdvancedGyro.cpp AMS.cpp AMS_Tool.cpp Armor.cpp Armor_Tool.cpp ArtilleryWeapon.cpp Beagle.cpp Beagle_Tool.cpp BeamWeapon.cpp BeanWeapon_Tool.cpp BombastWeapon.cpp BombastWeapon_Tool.cpp BombWeaponSubsystem.cpp ECM.cpp ECM_Tool.cpp Engine.cpp Engine_Tool.cpp eyepointmanager.cpp FlamerWeapon.cpp FlareWeapon.cpp Generating Code... Compiling... Gyro.cpp HeatManager.cpp HeatSink.cpp HeatSink_Tool.cpp HighExplosiveWeapon.cpp IFF_Jammer.cpp IFF_Jammer_Tool.cpp JumpJet.cpp JumpJet_Tool.cpp LBXWeaponSub.cpp LBXWeaponSub_Tool.cpp LongTomWeapon.cpp LRMWeaponSubsystem.cpp MissileWeapon.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data MissileWeapon_Tool.cpp MRMWeaponSubsystem.cpp NarcWeaponSubsystem.cpp ProjectileWeapon.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data ProjectileWeapon_Tool.cpp SearchLight.cpp Generating Code... Compiling... SearchLight_Tool.cpp Sensor.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced Sensor_Tool.cpp SRMWeaponSubsystem.cpp SSRMWeaponSubsystem.cpp Subsystem.cpp Subsystem_Tool.cpp Torso.cpp Torso_Tool.cpp Weapon.cpp Weapon_Tool.cpp hudchat.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data hudcomm.cpp hudcomp.cpp hudcomp2.cpp huddamage.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data hudhelp.cpp hudhelparrow.cpp hudmap.cpp hudobj.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced Generating Code... Compiling... hudscore.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data hudtarg.cpp hudtimer.cpp hudweapon.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced GUILightAmp.cpp GUIRadarManager.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data GUIStaticView.cpp GUIWeaponManager.cpp MWGUIManager.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced bridge.cpp bridge_tool.cpp Building.cpp Building_Tool.cpp cultural.cpp cultural_tool.cpp Turret.cpp Turret_Tool.cpp WaterCultural.cpp AI_FindObject.cpp AI_Action.cpp Generating Code... c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized c:\VWE\GameleapCode5_03\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized Compiling... AI_Behavior.cpp AI_CombatTacticInterface.cpp AI_Condition.cpp AI_SituationalAnalysis.cpp AI_Tactics.cpp AI_FocusFireSquad.cpp AI_Groups.cpp AI_Lancemate.cpp AI_LancemateAudio.cpp AI_LancemateCommands.cpp AI_MoodSquad.cpp AI_RadioSquad.cpp AI_Squad.cpp AI_SquadOrders.cpp AI_Damage.cpp AI_FireData.cpp AI_FireParamPackage.cpp AI_FireStyle.cpp AI_HitTesting.cpp AI_Weapons.cpp Generating Code... c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code Compiling... AI_Moods.cpp AI_Log.cpp AI_Statistics.cpp AI_SearchLight.cpp AI_Specials.cpp CombatAI.cpp AI_DebugRenderer.cpp data_client.cpp ABLAudio.cpp Abldbug.cpp Abldecl.cpp Ablenv.cpp Ablerr.cpp Ablexec.cpp Ablexpr.cpp ablfile.cpp ablheap.cpp AblProfiler.cpp Ablrtn.cpp Ablscan.cpp Generating Code... Compiling... Ablstd.cpp Ablstmt.cpp Ablsymt.cpp Ablxexpr.cpp ablxstd.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data Ablxstmt.cpp AI_Types.cpp gridmove.cpp move_rect.cpp node2path.cpp Path.cpp Path_Tool.cpp rail_move.cpp raillink.cpp railpath.cpp railutils.cpp aiMoveData.cpp move_flee.cpp move_follow.cpp move_locpoint.cpp Generating Code... Compiling... move_lookout.cpp move_object.cpp move_patrol.cpp move_rigidpatrol.cpp move_semi.cpp move_sit.cpp cheap_move.cpp move_dropship.cpp move_formation.cpp obstacle.cpp AI_UserConstants.cpp ai.cpp ai_tool.cpp mech_ai.cpp MoverAI.cpp noncomai.cpp planeai.cpp playerai.cpp playerai_tool.cpp ShooterAI.cpp Generating Code... Compiling... AI_Graveyard.cpp comfuncs.cpp objective.cpp objective_tool.cpp Group.cpp GroupContainer.cpp bucket.cpp InputTrainer.cpp lancemate.cpp MemoryDiffKiller.cpp MWApplication.cpp ..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union ..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data MWCampaign.cpp MWDebugHelper.cpp MWGame.cpp mwmap.cpp MWMission.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data MWMission_Tool.cpp MWOptions.cpp MWPlayer.cpp MWTable.cpp Generating Code... c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized c:\VWE\GameleapCode5_03\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized Compiling... MWTool.cpp MWVideoRenderer.cpp Salvage.cpp DeathEntity.cpp DeathEntity_Tool.cpp Decal.cpp EffectGenerator.cpp EffectGenerator_Tool.cpp flag.cpp flag_tool.cpp LightEntity.cpp NavPoint.cpp Team.cpp VOEntity.cpp ArtilleryMark.cpp ArtilleryMark_Tool.cpp BeamEntity.cpp BeamEntity_Tool.cpp Explosive.cpp Explosive_Tool.cpp Generating Code... Compiling... FlameMover.cpp LBXMover.cpp LBXMover_Tool.cpp Missile.cpp Missile_Tool.cpp Narc.cpp Narc_Tool.cpp StickyMover.cpp StickyMover__Tool.cpp WeaponMover.cpp WeaponMover_Tool.cpp AirplaneAnimationStateEngine.cpp AnimationState.cpp AnimationState_Tool.cpp AnimationTrigger.cpp AnimHolder.cpp MechAnimationState.cpp SimpleChannelAnimator.cpp Dictionary.cpp MissionReview.cpp Generating Code... warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information Compiling... MWEntityManager.cpp ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union NetAutoPacketSpliter.cpp NetBitDepths.cpp NetClientServerController.cpp ..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union NetDamage.cpp NetGenericMessages.cpp NetMovement.cpp NetSubsystems.cpp NetUpdateManager.cpp NetVehicleMovement.cpp NetWeapon.cpp review_playback.cpp CampaignMechLab.cpp filedialog.cpp MechLab.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data MW4Shell.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced PopUp.cpp log_test.cpp DamageDispatch.cpp DamageDispatch_Multiplayer.cpp Generating Code... warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized c:\VWE\GameleapCode5_03\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized Compiling... DamageDispatch_SinglePlayer.cpp MWDamageObject.cpp Airplane.cpp Airplane_Tool.cpp boat.cpp boat_tool.cpp CameraShip.cpp CameraShip_Tool.cpp dropship.cpp field_base.cpp Helicopter.cpp HoverCraft.cpp HoverCraft_Tool.cpp Mech.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data Mech_Tool.cpp MFB.cpp MFB_Tool.cpp MWMover.cpp MWMover_Tool.cpp MWObject.cpp Generating Code... Compiling... MWObject_Tool.cpp noncom.cpp ObservationVehicle.cpp ObservationVehicle_Tool.cpp Tank.cpp Tank_Tool.cpp Truck.cpp Truck_Tool.cpp Vehicle.cpp Vehicle_Tool.cpp VehicleInterface.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable VehicleInterface_Tool.cpp gameinfo.cpp hudcamera.cpp huddebug.cpp MW4.cpp Generating Code... c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized c:\VWE\GameleapCode5_03\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized Compiling... mech_ai_tool.cpp MoverAI_Tool.cpp aiutils.cpp Generating Code... Creating library... Coping Shell Script Files A subdirectory or file ..\..\..\pro.bin\Content already exists. A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. 1 file(s) copied. --------------------Configuration: MW4DedicatedUI - Win32 Profile-------------------- Compiling... MW4DUIHeaders.cpp Compiling... DedicatedUI.cpp GameLobby.cpp HostSetup.cpp Generating Code... Creating library... --------------------Configuration: autoconfig - Win32 Profile-------------------- Linking... --------------------Configuration: MW4Application - Win32 Profile-------------------- Compiling... Cstr.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data ctcl.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\ctcl.cpp(879) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data ctime.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data mugSocs.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(254) : warning C4189: 'pcszOrg' : local variable is initialized but not referenced c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(733) : warning C4244: '-=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(805) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(845) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(876) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1098) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1103) : warning C4244: 'argument' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1132) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1143) : warning C4244: '=' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1158) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1170) : warning C4244: 'initializing' : conversion from 'int' to 'const unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1264) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1862) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1960) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'unsigned short', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(1964) : warning C4244: '=' : conversion from 'int' to 'unsigned short', possible loss of data StdAfx.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugsocs.h(512) : warning C4244: '+=' : conversion from 'int' to 'unsigned short', possible loss of data Generating Code... c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2821) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(2836) : warning C4702: unreachable code c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\mugSocs.cpp(3324) : warning C4701: local variable 'nRet' may be used without having been initialized Compiling... MW4Application.cpp c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1262) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data c:\VWE\GameleapCode5_03\mw4\Code\MW4Application\MW4Application.cpp(1340) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data Linking... LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF MW4pro.exe - 0 error(s), 387 warning(s)