== MW4 rules-based deployment == runtime: c:\VWE\Gameleap\mw4 build : c:\VWE\GameleapCode5_03\rel.bin dest : c:\VWE\MW4 (dest exists, refreshing in place) [0/5] Packing resources from source (resource\*.mw4) ... == Packing resources (resource\*.mw4) == source : c:\VWE\Gameleap\mw4 builder: c:\VWE\GameleapCode5_03\rel.bin\MW4pro.exe (Profile / LAB_ONLY) [pack 1/3] staging fresh builder into source tree ... + MW4pro.exe + ctcls.dll + MissionLang.dll + ScriptStrings.dll [pack 2/3] running resource compiler fullscreen (this can take a while) ... [pack 3/3] resource build complete (exit 0). rebuilt 1 package(s): resource\props.mw4 [1/5] Resource, hsh, Assets, Stats ... [2/5] Content\shellscripts (excluding Graphics, Original) ... [3/5] Root runtime files (dlls, config, localization) ... [4/5] Overlaying fresh build artifacts from rel.bin ... + MW4.exe 3,637,248 bytes + MW4pro.exe 4,382,720 bytes + Launcher.exe 77,885 bytes + autoconfig.exe 503,808 bytes + mw4print.exe 77,824 bytes + MissionLang.dll 188,416 bytes + ScriptStrings.dll 147,456 bytes + ctcls.dll 24,576 bytes [4b ] Applying DirectDraw compat shim (HKCU) for c:\VWE\MW4\MW4.exe ... set: c:\VWE\MW4\MW4.exe = DWM8And16BitMitigation HIGHDPIAWARE [5/5] Deployment summary: c:\VWE\MW4 : 925 files, 1,217 MB MW4.exe 3,637,248 bytes (6/11/2026 10:42:15 AM) per top-level: 0.1 MB Assets 9.1 MB Content 101.6 MB hsh 1,090.3 MB Resource 0.1 MB Stats Done. Runnable game deployed to c:\VWE\MW4