Windows Registry Editor Version 5.00 ; =========================================================================== ; VC6 Tools->Options->Directories for the MW4 / FireStorm build. ; EXACT original ordering recovered from the build machine's jeff hive, ; rebased from the original paths to the local build-env\ copies: ; C:\Program Files\Microsoft Visual Studio -> c:\VWE\firestorm\build-env\VisualStudio6 ; C:\CODE\DX7ASDK -> c:\VWE\firestorm\build-env\dx7asdk ; C:\CODE\DXMEDIA -> c:\VWE\firestorm\build-env\DXMedia ; ; Imports into HKEY_CURRENT_USER (no admin needed). Double-click to apply, ; or: reg import c:\VWE\firestorm\build-env\vc6-directories.reg ; This is what lets `msdev ... /MAKE` and the IDE find DX7 headers first. ; =========================================================================== [HKEY_CURRENT_USER\Software\Microsoft\DevStudio\6.0\Build System\Components\Platforms\Win32 (x86)\Directories] "Path Dirs"="c:\\VWE\\firestorm\\build-env\\VisualStudio6\\Common\\MSDev98\\Bin;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\BIN;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\Common\\TOOLS;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\Common\\TOOLS\\WINNT;C:\\WINDOWS\\system32;C:\\WINDOWS;C:\\WINDOWS\\System32\\Wbem" "Include Dirs"="c:\\VWE\\firestorm\\build-env\\DXMedia\\INCLUDE;c:\\VWE\\firestorm\\build-env\\dx7asdk\\INCLUDE;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\INCLUDE;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\MFC\\INCLUDE;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\ATL\\INCLUDE" "Library Dirs"="c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\LIB;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\MFC\\LIB" "Source Dirs"="c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\MFC\\SRC;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\MFC\\INCLUDE;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\ATL\\INCLUDE;c:\\VWE\\firestorm\\build-env\\VisualStudio6\\VC98\\CRT\\SRC"