#ifndef AI_FINDOBJECTCACHE_HPP #define AI_FINDOBJECTCACHE_HPP #include "AI_FireData.hpp" namespace MechWarrior4 { class MWObject; }; namespace MW4AI { class FindObjectCache { public: FindObjectCache(Stuff::Scalar time, FireData::HIT_RESULT hit_result) : m_RayCastTime(time) , m_HitResult(hit_result) { } const Stuff::Scalar m_RayCastTime; const FireData::HIT_RESULT m_HitResult; }; class FindObjectList { public: std::vector objects; }; }; #endif // AI_FINDOBJECTCACHE_HPP