#pragma once #include "MW4.hpp" #include "ProjectileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### MissileWeapon ########################### //########################################################################## typedef ProjectileWeapon__GameModel NarcWeapon__GameModel; typedef ProjectileWeapon__CreateMessage NarcWeapon__CreateMessage; typedef ProjectileWeapon__ExecutionStateEngine NarcWeapon__ExecutionStateEngine; typedef ProjectileWeapon__Message NarcWeapon__Message; typedef ProjectileWeapon__ClassData NarcWeapon__ClassData; class NarcWeapon: public ProjectileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef NarcWeapon__ClassData ClassData; typedef NarcWeapon__GameModel GameModel; typedef NarcWeapon__Message Message; typedef NarcWeapon__ExecutionStateEngine ExecutionStateEngine; typedef NarcWeapon__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static NarcWeapon* Make( CreateMessage *message, ReplicatorID *base_id ); protected: NarcWeapon( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~NarcWeapon(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }