//===========================================================================// // File: SimpleChannelAnimator.cpp // Project: MechWarrior 4 // Contents: // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 12/17/99 JSE Initial coding, //---------------------------------------------------------------------------// // Copyright (C) 1998, Fasa Interactive, Inc. // All Rights reserved worldwide // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //===========================================================================// #include "MW4Headers.hpp" #include "SimpleChannelAnimator.hpp" void SimpleChannelAnimatorOf::UpdatePosition(void) { Scalar lerp; dirtyFlag = false; if (currentTime >= totalTime) { currentPosition = endPosition; return; } lerp = currentTime/totalTime; currentPosition = Lerp(startPosition, endPosition, lerp); } void SimpleChannelAnimatorOf::UpdatePosition(void) { Scalar lerp; dirtyFlag = false; if (currentTime >= totalTime) { currentPosition = endPosition; return; } lerp = currentTime/totalTime; currentPosition.Lerp(startPosition, endPosition, lerp); } void SimpleChannelAnimatorOf::UpdatePosition(void) { Scalar lerp; dirtyFlag = false; if (currentTime >= totalTime) { currentPosition = endPosition; return; } lerp = currentTime/totalTime; currentPosition.Lerp(startPosition, endPosition, lerp); } void SimpleChannelAnimatorOf::UpdatePosition(void) { Scalar lerp; dirtyFlag = false; if (currentTime >= totalTime) { currentPosition = endPosition; return; } lerp = currentTime/totalTime; currentPosition.Lerp(startPosition, endPosition, lerp); } void SimpleChannelAnimatorOf::UpdatePosition(void) { Scalar lerp; dirtyFlag = false; if (currentTime >= totalTime) { currentPosition = endPosition; return; } lerp = currentTime/totalTime; currentPosition.Lerp(startPosition, endPosition, lerp); }