Build Log

--------------------Configuration: GameOS - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp" with contents [ /nologo /G6 /Gz /Zp4 /MD /W4 /GR /Oa /Og /Oi /Oy /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Release/GameOS.pch" /Yu"pch.hpp" /Fo"Release/" /Fd"Release/GameOS.pdb" /Zl /FD /GF /c "C:\VWE\GameleapCode5_03\CoreTech\Libraries\GameOS\DXRasterizer.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPA.tmp" Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp" with contents [ /nologo /out:"../../../rel.bin\GameOS.lib" .\Release\DirtyRectangle.obj .\Release\DXRasterizer.obj .\Release\RenderIME.obj .\Release\VertexBuffer.obj .\Release\VideoCard.obj ".\Release\3D T&L.obj" .\Release\3DPrimitives.obj .\Release\3DRasterizer.obj .\Release\Clipping.obj .\Release\RenderStates.obj .\Release\RenderToTexture.obj .\Release\png.obj .\Release\pngerror.obj .\Release\pngget.obj .\Release\pngmem.obj .\Release\pngpread.obj .\Release\pngread.obj .\Release\pngrio.obj .\Release\pngrtran.obj .\Release\pngrutil.obj .\Release\pngset.obj .\Release\pngtrans.obj .\Release\pngwio.obj .\Release\pngwrite.obj .\Release\pngwtran.obj .\Release\pngwutil.obj .\Release\adler32.obj .\Release\compress.obj .\Release\crc32.obj .\Release\deflate.obj .\Release\gzio.obj .\Release\infblock.obj .\Release\infcodes.obj .\Release\inffast.obj .\Release\inflate.obj .\Release\inftrees.obj .\Release\infutil.obj .\Release\trees.obj .\Release\uncompr.obj .\Release\zutil.obj .\Release\Loader_BMP.obj .\Release\Loader_JPG.obj .\Release\Loader_PNG.obj .\Release\Loader_TGA.obj ".\Release\Texture API.obj" ".\Release\Texture Convert.obj" ".\Release\Texture Create.obj" ".\Release\Texture Format.obj" ".\Release\Texture Manager.obj" ".\Release\Texture MipMap.obj" ".\Release\Texture Original.obj" ".\Release\Texture SysMem.obj" ".\Release\Texture Update.obj" ".\Release\Texture VidMem.obj" .\Release\ControlManager.obj .\Release\ForceFeedback.obj .\Release\Keyboard.obj .\Release\Mouse.obj .\Release\Cpu.obj .\Release\ErrorDialogs.obj .\Release\ErrorHandler.obj .\Release\Exceptions.obj .\Release\ExitGameOS.obj .\Release\ImageHlp.obj .\Release\Logfile.obj .\Release\MachineDetails.obj .\Release\Mail.obj .\Release\Raid.obj .\Release\Spew.obj .\Release\ThunkDLLs.obj .\Release\FileIO.obj .\Release\Font3D.obj .\Release\Font3D_Load.obj .\Release\Font3D_DBCS.obj .\Release\Font3D_DBCS_Storage.obj .\Release\Font3D_DBCS_Surface.obj .\Release\LocalizationManager.obj .\Release\MemoryManager.obj .\Release\Games_GUN.obj .\Release\Games_LAN.obj .\Release\GUNGameList.obj .\Release\Net_Globals.obj .\Release\Net_Main.obj .\Release\Net_Packet.obj .\Release\Net_Protocol.obj .\Release\Net_Routines.obj .\Release\Net_Threads.obj .\Release\nglog_mark.obj .\Release\UserInterface.obj .\Release\zping.obj .\Release\Registry.obj .\Release\ACM.obj .\Release\EZVector.obj ".\Release\Sound API.obj" ".\Release\Sound DS3DChannel.obj" ".\Release\Sound DS3DMixer.obj" ".\Release\Sound Renderer.obj" ".\Release\Sound Resource.obj" .\Release\Time.obj .\Release\Globals.obj .\Release\Libraries.obj .\Release\Threads.obj .\Release\Windows.obj .\Release\WindowsDebugging.obj .\Release\WinMain.obj .\Release\WinProc.obj .\Release\Direct3D.obj .\Release\DirectDraw.obj .\Release\DirectInput.obj .\Release\DirectPlay.obj .\Release\DirectShow.obj .\Release\DirectSound.obj .\Release\DirectX.obj .\Release\DirectXDebugging.obj .\Release\DirectXErrors.obj .\Release\perf.obj .\Release\Profiler.obj .\Release\Debugger.obj .\Release\DebugGraphs.obj .\Release\DebugGUI.obj .\Release\DebugMenus.obj .\Release\guids.obj .\Release\pch.obj .\Release\VideoPlayback.obj .\Release\Music.obj .\Release\eventid.obj .\Release\goslog.obj .\Release\gvserver.obj .\Release\render.obj ] Creating command line "link.exe -lib @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPB.tmp"

Output Window

Compiling... DXRasterizer.cpp Creating library...

--------------------Configuration: autoconfig - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp" with contents [ /nologo /subsystem:windows /incremental:no /pdb:"../../../rel.bin/autoconfig.pdb" /machine:I386 /out:"../../../rel.bin/autoconfig.exe" .\Release\autoconfig.obj .\Release\autoconfigDlg.obj .\Release\ConfigError.obj .\Release\StdAfx.obj .\Release\autoconfig.res \VWE\GameleapCode5_03\rel.bin\GameOS.lib \VWE\GameleapCode5_03\rel.bin\MFCPlatform.lib \VWE\GameleapCode5_03\rel.bin\Stuff.lib ] Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPC.tmp"

Output Window

Linking... LINK : warning LNK4089: all references to "SHELL32.dll" discarded by /OPT:REF

--------------------Configuration: MW4Application - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp" with contents [ comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/MW4_rel.pdb" /map:"Release/MW4.map" /machine:I386 /out:"../../../rel.bin/MW4.exe" .\Release\MW4AppHeaders.obj .\Release\MW4Testall.obj .\Release\UserInterface.obj .\Release\Cstr.obj .\Release\ctcl.obj .\Release\ctime.obj .\Release\mugSocs.obj .\Release\StdAfx.obj .\Release\Eula.obj .\Release\MW4Application.obj .\Release\MW4Application.res \VWE\GameleapCode5_03\rel.bin\GameOS.lib \VWE\GameleapCode5_03\rel.bin\Stuff.lib \VWE\GameleapCode5_03\rel.bin\MLR.lib \VWE\GameleapCode5_03\rel.bin\gosFX.lib \VWE\GameleapCode5_03\rel.bin\ElementRenderer.lib \VWE\GameleapCode5_03\rel.bin\Adept.lib \VWE\GameleapCode5_03\rel.bin\MW4.lib \VWE\GameleapCode5_03\rel.bin\GOSScript.lib \VWE\GameleapCode5_03\rel.bin\Compost.lib \VWE\GameleapCode5_03\Rel.bin\GamePlatformNoMain.lib \VWE\GameleapCode5_03\rel.bin\MW4DedicatedUI.lib \VWE\GameleapCode5_03\rel.bin\server.lib \VWE\GameleapCode5_03\rel.bin\ctcls.lib ] Creating command line "link.exe @C:\DOCUME~1\jeff\LOCALS~1\Temp\RSPE.tmp"

Output Window

Linking... LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF

Results

MW4.exe - 0 error(s), 3 warning(s)