// ChildOfDialogMessagePusher.cpp : implementation file // #include "stdafx.h" #include "mw4gameed.h" #include "ChildOfDialogMessagePusher.h" #include "dlgobjectbalance.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CChildOfDialogMessagePusher CChildOfDialogMessagePusher::CChildOfDialogMessagePusher() { } CChildOfDialogMessagePusher::~CChildOfDialogMessagePusher() { } BEGIN_MESSAGE_MAP(CChildOfDialogMessagePusher, CStatic) //{{AFX_MSG_MAP(CChildOfDialogMessagePusher) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CChildOfDialogMessagePusher message handlers BOOL CChildOfDialogMessagePusher::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult) { // TODO: Add your specialized code here and/or call the base class return ((CDlgObjectBalance *)GetParent())->OnNotify_Public(wParam, lParam, pResult); //return CStatic::OnNotify(wParam, lParam, pResult); } BOOL CChildOfDialogMessagePusher::OnCommand(WPARAM wParam, LPARAM lParam) { return ((CDlgObjectBalance *)GetParent())->OnCommand_Public(wParam, lParam); // return CStatic::OnCommand(wParam, lParam); }